Arma 3
HBQ_SpawnSystem
Se afișează 131-140 din 163 intrări
< 1 ... 12  13  14  15  16  17 >
Actualizare: 1 dec. 2023 @ 4:42

v.1.2.8
-New: Checks Delay: Delay (Seconds) for any Checks like Player Security Distance or Balancing Checks. Set Lower if you need Spawns to happen at more precise Timings. Set higher to get Performance Increase. In some Cases this vallue gets
scaled depending on searchradius. Larger radius get checked less.

- Fixed: Repeated Trigger now works correctly. There where some issues I fixed and everything should work like exspected now.

Actualizare: 28 nov. 2023 @ 11:24

v.1.2.7
- Changed: now up to 10 Movepositions per Path are posible (was 6 before)
- Changed: Delete MovePositions now is called "Garbage Collection". now deletes really all connected Movepositions to optimize Serverperformance even more. Improved the overall function and is now enabled by default.
- Fixed: An error with Take Cover function that was introduced in the last update.

Actualizare: 27 nov. 2023 @ 2:38

v.1.2.6
- New: Debug Circles around spawnpositions to show Player Security Distance
- Changed: Performance optimization with Player Security Distance
- Fixed: now APCs keep moving also when Disembarked Group is dead.
- Fixed: Error with PlayerSecurity distance
- Changed: more precice Vehicles Placement

Actualizare: 25 nov. 2023 @ 3:17

v.1.2.5
- New: Min FPS (Only Spawn when Server FPS is higher than set)
- New: Zulu Headless Client Blacklisting support
- New: Security Checks and warnings if a Spawner potentially spawns infinite amount of Units (Happend last night in the Operation of my Unit ;-))
- New: Warning message to Admins when AI count is very high for over 10 Minutes. (This is a security feature for Admins to be able to spot potential Server overload early).
- New: Separated Despawn Security Radius (You can now have separeted security Radius for Spawning and Despawning)

Actualizare: 22 nov. 2023 @ 0:01

Actualizare: 21 nov. 2023 @ 23:56

Actualizare: 21 nov. 2023 @ 2:20

v.1.2.4
- New: Spawn in Formation (Disabled by default) Only use when Units spawn in open field. For spawning in Buildings or tight spaces you need to disable this)
- New: Airvehicles Loiterradius (sets a loitering Radius on last Wayoint)
- New: Separate Init Code for Vehicles Crew Groups
- Fixed: Spawndelay was broken in last version
- Fixed: A bug where Crewmembers of big Cargoplanes would also parajump
- Improved: Spawning Positioning for Infantry and Planes

Actualizare: 17 nov. 2023 @ 5:48

v.1.2.3
- New: Repeating Triggers works now
- New: Parameter to set a minimum Trigger delay (To prevent repeated Triggering in short intervals)
- Changed: Rearanged some Parameters that when in the Waves Category as these
also Effect non Wave Spawns.

Actualizare: 16 nov. 2023 @ 7:36

v.1.2.2
- Fixed: Headless Clients work now correctly with HBQ spawning

Actualizare: 14 nov. 2023 @ 5:28

v.1.2.1
- New: SpawnPropability (to randomize your mission even further)
- New: Trigger Radius: Only Spawn when enemy enters a zone around the Spawnposition
- New: When you place the last Moveposition in the Air, Helis and Planes dont try to land but stay Airborne.
- New: Raycast option (This option will halt raycasting calculations for all groups which don't contain any local entities. Units, that are not in a group with at least one local member, will not check visibility of other units. This will cause, that remote units will not have updated knowsAbout and it will save some CPU time. See also BI Wiki: disableRemoteSensors)

- Changed: Removed Groupsettings (Skill,Stance,Combatbehaviour,Combatmode,Speedmode).
These settings are now read from the Synced groups.
IMPORTANT!!! You might need to adjust old Missionfiles and make these settings in the Synced Groups now.
-Fixed: Simple Patrol with only one Moveposition works now
-Fixed: Airvehicles get despawned now when returned to base
-Fixed: Error with Landingzone creation
-Fixed: Vehicles now work with Delete on Targetposition
-Fixed: Issue with Random Groups and Groupsize -1
-Fixed: some little things
-Fixed: Some code optimization