Arma 3
HBQ_SpawnSystem
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Mis à jour le : 29 sept. à 4h44

v2.4.27
- New: Reset AI condition

Mis à jour le : 20 sept. à 13h43

v2.4.27
- New: Option to enter Variablename for spawned Groups to reference them in other Scripts.
- New: Improved Move to Areas and Follow Objects
- New: Separate options for Following (not in Areasoption anymore)
- New: Spottermodule: Required Knowledge option
- New: Option to enable Civilian AI
- New: custom Exitcondition for AmbientAnimations/Sounds
- Improved: Transport Vehicles now wait until the Area around Vehicle is clear
before returning to base (to prevent stupid AI casulties)
- Fixed: Return to base condition is now working even when Group has not yet reached Targetpos
- Fixed: React to Fire works with Dynamic AI now
- Fixed: Patroling Groups could not be CARELESS
- Fixed: Spawning Infantry in Buildings with Waves was broken
- Fixed: Several minor things

!!! Caution when updating HBQ: If you have used Areas for following Objects you need to edit your old missions and enter
the Follow object(s) and triggers in the new section "Follow Object"

Mis à jour le : 1 aout à 5h47

v2.4.26
- Fixed: Automatic Spawnpositions for Planes and Helis works better now.

Mis à jour le : 17 juil. à 5h37

v.2.4.25
- Fixed:Take Cover was broken
- Fixed: React to Fire was not working with reset AI options.

Mis à jour le : 14 juil. à 3h08

v.2.4.24
- Fixed: Vehicles sometime got stuck when spawned on uneven terrain. Now Vehicles spawn 10cm above ground to prevent this.
- Improved: Improvement to Unstuck Units option.
- Changed: When Vehicles spawn in Waves a Security Spawnradius is now set automatically to prevent Vehicles spawn on other
Vehicles.
- Improved: Planes wont take off automatically when Generate Waypoints is turned off. They Wait for Orders like Engage or
CAS.

Mis à jour le : 7 juil. à 4h22

v.2.4.23
Fixed: if RTB delay is 0 secondary Targetpos did not work
Fixed: Some Fixes with Assaultspeed (leaders would stop moving)

Mis à jour le : 24 avr. à 3h53

v2.4.22
- Fixed: Engagement now works with Naval Troop transports.
- Fixed: Some problems with ambient Animations if you dont enable Static AI. (now it takes care of Static AI automatically)
- Fixed: Infinite Vehicle Ammo did trow an error.
- Fixed: Uncrewed Planes could spawn in Air.
- Fixed: Problem with Dynamic Simulation (Now dynamic Simulation is waiting until Vehicles and Crew have spawned completly)

Mis à jour le : 23 avr. à 7h34

v2.4.22
- Fixed: Engagement now works with Naval Troop transports.
- Fixed: Some problems with ambient Animations if you dont enable Static AI. (now it takes care of Static AI automatically)
- Fixed: Infinite Vehicle Ammo did trow an error.

Mis à jour le : 22 avr. à 1h12

v2.4.21
- Fixed: Rearming function was not working correctly
- Fixed: Supply vehicles now reach the supported vehicles better as they will wait for them.

Mis à jour le : 14 avr. à 5h50

V2.4.2
- New: Vehicle Appearance settings are now supported. (Textures and other settings you set in the Garage)
- Fixed: Helicopters did not despawn with delete at targetposition.
- Changed: Repeating Trigger cooldown is now capped to minimum 60 seconds to avoid low repeating intervalls.