Arma 3
HBQ_SpawnSystem
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Update: 10 Nov, 2023 @ 1:00am
by Q

v.1.2.0
- New: Fast Disembark option: Units will disembark much quicker
- New: Vehicle Crew Loadouts supported now
- New: Vehicle Loadout support
- New: Ace Cargo Transport (Vehicles can transport and drop custom Supplyboxes. ACE must be loaded)
- New: Cargo Paradrop
- New: Option to disable Custom VehicleLoadout
- New: Fuel Consumtion setting for Spawned Vehicles
- New: If you have more than one group synced a random group will spawn
- Changed: Group size can now be set to -1 (The exact amount of units like the syned Group will spawn.)
- Changed: You can now also enter only one Number in Group size (eg. 5 will set groupsize to exact 5 Units)
- Fixed a bug where Helis would not return to base and just keep hovering
- Fixed: On Some maps modded Vehicles would not start moving.
- Fixed: Flickering Units when Spawned with optimized Spawnmethod
- Changed: Default Forces Balancing is set to -1 (Disabled)
- Changed: Code Restructuring/Optimization
- Changed: Removed Random Units option (not necesarry anymore)

Update: 30 Oct, 2023 @ 6:04am
by Q

v.1.1.1
- Changed: I had to change the Initcode Variable _this. Instead of using " _this" you now need to use "spawnedGroup" to reference the Group.

Update: 27 Oct, 2023 @ 3:29am
by Q

v.1.1.0
- New: Helicopter and Planes Spawning
- New: Air Troop Transports
- New: Air Para Drops
- New: Engagemode URBAN (Engage from Urban Areas)
- Changed: When Guard is enabled and the Task Radius is below 10, Units will move to a 360 Formation and hold position until Task reset Delay is over. Vehicles will also stop moving

Update: 17 Oct, 2023 @ 6:24pm

-Fixed a little Type that caused an error. Sorry for that.

Update: 17 Oct, 2023 @ 5:39pm

v1.0.5
- New: Ships and Naval Transport (Now you can make ships land and disembark troops)
- New: Max. Total KI Count (If the Maximum number of Total KI (players excluded) in the Mission reaches this Vallue the Spawns will pause.
- Changed: Default Wave Unit Budget is now 50 (no prevent accidently infinite Spawns)
- Demomission Updated (Includes an Example for Naval Transport)

Update: 12 Oct, 2023 @ 4:21am

- Another Hotfix (Static Weapons did not spawn in the last Version)

Update: 12 Oct, 2023 @ 12:56am

-Fix of the last Fix ;-)

Update: 11 Oct, 2023 @ 7:05am

-Fixed one small error in the Logfile.

Update: 11 Oct, 2023 @ 2:00am

v.1.0.2
- Changed: little change on Static Exit
- Fixed: Vehicle are not considered for Balancing
- Fixed: Balancing Debug Info fixed.
- Fixed: TCL option was not working correctly
- Fixed: Balancing Damaged Units works with ACE Medical and Vanilla now

Update: 9 Oct, 2023 @ 2:13pm

- Fixed: Patrols work with RTB now
- Fixed: Take Cover works better now
- Changed: Consolidated Patrol Radius with Taskradius