Garry's Mod

Garry's Mod

PAC3 [develop version]
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Update: 4 Jan, 2024 @ 7:04pm

Update damage_zone.lua

use pac_projectile_part field in the initialize hack instead of classname

Update: 4 Jan, 2024 @ 4:58pm

Update parts.lua

use correct fields for angle components

Update: 29 Dec, 2023 @ 2:07pm

use more pac hooks

Update: 29 Dec, 2023 @ 1:38pm

remove debug print

Update: 29 Dec, 2023 @ 1:32pm

Update net_combat.lua

notify for more cvars

rework the force statements' order

receive the force part's PointEntities bool

Update: 29 Dec, 2023 @ 1:31pm

send force part PointEntities bool to server

Update: 29 Dec, 2023 @ 12:19pm

add viewed_by_owner event

and correct what is_client does

Update: 29 Dec, 2023 @ 4:24am

set the default interpolation type to linear
so you don't have to switch it any time and who even uses the other ones?

Update: 28 Dec, 2023 @ 10:18pm

make the animation editor less of a pain to use
-you can now duplicate keyframes on the spot and to the start/end
-fix broken timeline

Update: 27 Dec, 2023 @ 1:42pm

Admin utilities in spawnmenu