Garry's Mod
PAC3 [develop version]
Se afișează 191-200 din 263 intrări
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Actualizare: 4 ian. 2024 @ 19:04

Update damage_zone.lua

use pac_projectile_part field in the initialize hack instead of classname

Actualizare: 4 ian. 2024 @ 16:58

Update parts.lua

use correct fields for angle components

Actualizare: 29 dec. 2023 @ 14:07

use more pac hooks

Actualizare: 29 dec. 2023 @ 13:38

remove debug print

Actualizare: 29 dec. 2023 @ 13:32

Update net_combat.lua

notify for more cvars

rework the force statements' order

receive the force part's PointEntities bool

Actualizare: 29 dec. 2023 @ 13:31

send force part PointEntities bool to server

Actualizare: 29 dec. 2023 @ 12:19

add viewed_by_owner event

and correct what is_client does

Actualizare: 29 dec. 2023 @ 4:24

set the default interpolation type to linear
so you don't have to switch it any time and who even uses the other ones?

Actualizare: 28 dec. 2023 @ 22:18

make the animation editor less of a pain to use
-you can now duplicate keyframes on the spot and to the start/end
-fix broken timeline

Actualizare: 27 dec. 2023 @ 13:42

Admin utilities in spawnmenu