Garry's Mod
PAC3 [develop version]
Se afișează 171-180 din 263 intrări
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Actualizare: 24 mart. 2024 @ 14:03

hotfix on wearing bypass hack

fix bad logic

Actualizare: 24 mart. 2024 @ 13:16

apply wearing bypass fix to more parts

preventing lock teleportations and OnShow command activations during weartime

Actualizare: 24 mart. 2024 @ 11:54

implement health modifier id for damage multiplier

for controlling one named

Actualizare: 9 mart. 2024 @ 13:47

fix proxy extra expressions index collisions

Actualizare: 9 mart. 2024 @ 12:26

small fix

create the pac_command_events table when creating a command event
also hide some editor-related code behind whether owner is localplayer

Actualizare: 5 mart. 2024 @ 18:20

actually add animation rate in player config

it already had an EntityField link, but we needed a part variable visible to the user

Actualizare: 1 mart. 2024 @ 20:46

fixes for particle stick / align

use correct part variable names
apply particle angle post-stick and allow double sided particle to stick
add some descriptions

Actualizare: 1 mart. 2024 @ 17:48

add hover halo configs to menu bar

and don't draw bulk select highlight if main hover halo color is

Actualizare: 29 febr. 2024 @ 20:22

hack hotfix for recent camera rework

pac.TryToAwakenDormantCameras calls Think recursively, which triggered seteventtrigger again in some setups

so stop the pac.TryToAwakenDormantCameras call if we're already running it, only do the recursive thinks once starting from the first calling part, and refresh after a second

Actualizare: 29 febr. 2024 @ 19:50

camera rework and related stuff

yet another attempt at making cameras more usable with some better code but also raw hackery
-view camera when activating a pac_event related to it
-manually view camera via partmenu option, some other part classes have similar activation/preview actions
-better auto-switching between cameras in various cases

PART:SetSmallIcon(str) overrides the tiny event indicator on part icons
used when manually viewing a camera to display an eye showing that this camera is the one being viewed, might be used later

PART:GetReasonsHidden() gives a whole list of reasons as a table of part-indexed strings instead of doing early returns as soon as one reason is found. there are often multiple reasons, a common one is parent hiding
also added parent hiding reason to PART:GetReasonHidden()

use interpolated_multibone's friendlyname in nicename to reflect that we'll refer to interpolated_multibone as interpolator, and added a better nicename showing the nodes

event seen_by_player detects other players' eyeangle raycasts on an adjustable bounding box