Crusader Kings III

Crusader Kings III

Love Marriage Family
Mostrando 71-80 de 136 aportaciones
< 1 ... 6  7  8  9  10 ... 14 >
Actualización: 8 OCT 2024 a las 16:25

  • Updated for the 1.13.1.1 patch.

Actualización: 3 OCT 2024 a las 4:27

  • Updated for the 1.13.0.4 patch.
  • Created maidens will now always have at least a fair complexion and will have greater height variation.
ANSF3 updates:
  • Added the restriction on being unable to join a parent's dynasty if you have a noble family title to the option in the event where you connected that parent to another dynasty.
  • Added lower range to age when creating a half-sibling's other parent, so they can't become children themselves in some extreme cases.
  • Made some edits to better recognize players who already have the bastard, legitimized bastard, or bastard founder trait. Parents will no longer be married, full siblings will properly get the proper trait and dynasty, and so forth.

Actualización: 28 SEP 2024 a las 23:17

ANSF3 update:

  • Characters in an administrative government who have a noble family title must become bastard founders if they try to join another dynasty where a noble family title already exists. They also will not be able to take the options where they join the dynasty of their created mother or father.
  • Fixed the tooltip for a spouse's expected age range when creating their mother and father.

Actualización: 26 SEP 2024 a las 21:50

  • Fixed the elope success event so non-landed adventurers don't end up receiving the follow up event intended for a courtier's liege.

Actualización: 26 SEP 2024 a las 6:14

  • Updated the mod to the new DLC and latest patch.
  • Added localization files for other languages - they're in English, but that at least means if you load the mod using another language you'll get something other than the loc keys. If you're using a translation sub-mod, make sure you place it in a lower loading order than this one.

Actualización: 6 AGO 2024 a las 2:39

  • Fixed up the annual check on family members with the Will Not Wed trait so them asking to marry their lover is far more likely to occur. The same applies to a "shotgun wedding" request if a family member with Will Not Wed has a child (or their lover does) while both are free to otherwise marry.
  • If a family member with Will Not Wed has a lover who they can't marry, there's a good chance an event will fire where you find out about it. The event will give you the opportunity to either demand they break up or, if appropriate, the lover changes whatever is preventing their marriage (like abandoning their vows to stop being a nun). You can also leave the situation as-is, though this event only fires once for a given character.
  • The base chance of an introduction being successful has been raised, and the effect on success by the event which can occur the night before the introduction made more prominent.
  • Maidens now no longer leave court if they have a child by their liege, whether the father is known or not.
  • Lessened the prohibition against older men betrothing female children - the age gap has been considerably widened, and even then the malus is -100 rather than -1000.

ANSF3 Update:
  • You can now add children for the player, both legitimate and bastards (for bastard children, you'll create a new mother as you do with siblings), in the main family menu.
  • You can select a different culture/faith for both of your parents. Note, however, that you cannot join the house of a parent of a different culture (different faith is fine). Both of your parents also cannot be of a different culture... if your father is a different culture, for instance, the option to change the culture for your mother will simply not appear.
  • The interface now remembers your settings whenever you discard a character, so if you create a new one you no longer have to go back and change all the settings all over again (unless you want to).
  • When attaching your player character to an existing dynasty, the code now takes into account whether you assigned them the Bastard of Legitimized Bastard trait in the character designer. Note, however, that if you assign Legitimized Bastard you might still be required to change to a Bastard if the dynasty requires it (the reverse is not true).
  • Created parents now have a chance of "reverse inheriting" an inheritable trait from the player character, and are far less likely to have any directly contradictory inheritable traits (like Pretty vs. Ugly).
  • Created siblings, spouses, and children (anyone with parents, in fact) now have the normal chance of inheriting traits from their parents during creation. The chance of being assigned these traits without inheritance, however, has been roughly halved (though you're still free to add one, as always - this just means characters are more likely to have two or more inheritable traits at start, if merited).
  • The validation of traits post-creation has been streamlined, so there's far less chance of a character having too many or too few.
  • At the outset of the event chain, two dead characters are created to become parents of any discarded characters - the game's dummy male/female characters are no longer used, as those had no culture/faith and caused the error log to fill up.
  • Fixed up a bunch of the tooltips to be more explicit about what's going to happen.

Actualización: 8 MAY 2024 a las 16:14

  • Updated for the new patch.
  • Added a reaction event when a ruler sends their close family member into seclusion and she has a lover. If the lover is a landed ruler, they have the option of either spiriting her away from the nunnery and either marrying her immediately (this will be counted as an elopement) or keeping her as their courtier (this will be counted as abduction) -- or simply allowing it to happen, in which case the lover status is ended. Lovers who aren't rulers have no choice but to allow it to happen.
  • Added compatibility for mods which use the FF_ward_limit value to change the number of allowed wards.

Actualización: 19 ABR 2024 a las 23:39

  • Updated the compatibility with Travel the Distance, using the mod's new marriage acceptance modifiers.
  • A few minor fixes in places with scoping errors.

ANSF3 udpate:
  • The option for your father to be murdered has been updated so that the murderer makes sense (they're an adult who is the type of personality capable of performing such an act, or who has a good reason) and the option only appears in the first place if there's a valid murderer available.

Actualización: 9 ABR 2024 a las 14:32

Updated for the 1.12.4 patch.

Actualización: 21 MAR 2024 a las 22:12

  • Updated mod to 1.12.3.
  • Added game rule to disable automatic assignation of guardians.