Crusader Kings III

Crusader Kings III

Love Marriage Family
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更新: 2024年11月9日 @ 15時25分

Removed a debug marriage notification that was left in the build by accident.

更新: 2024年11月9日 @ 4時52分

  • Updated for the 1.14.0.2 patch.
  • Evened out the weighting on the Family Feast events so varied events are a bit more likely.
  • Courtiers who are only kinsmen/kinswomen may now also attend family feasts.
  • Fixed the "My Ward" family feast event so it now fires properly.
  • Expanded the requirements for the "Acrimony" family feast event, so the list of feast attendees who can become rivals with each other is not only larger but more realistic. The loc for the event has been expanded so it will usually actually state what the root cause of their disagreement is.
  • The "Acrimony" family feast event can now end friendships as well as start rivalries.
  • Expanded the requirements for the player version of the "Acrimony" family feast event, as well, and likewise the event description is more explanatory.
  • Targets for the "Violence" family feast event don't need to have a lower Prowess than the fight starter if their Prowess is already lower than 10.
  • Daughters who become ill after giving birth in seclusion will now no longer be permanently ill.
  • Reduced the base percentage chance of receiving the "Marrying for Love?" and "My Daughter's Training" events.

更新: 2024年11月4日 @ 20時49分

Just fixing a bad trigger accidentally included in the previous release.

更新: 2024年11月4日 @ 16時57分

  • Updated for the 1.14.0.1 patch.
  • The ANSF3-specific traits added for compatibility are now omitted from the ruler designer.
  • There is now a maximum distance checked for courtier scheme and proposal targets.
  • Since the AI ignores normal marriage modifiers when using the Arrange Marriage interaction between two of its courtiers (which is automatically accepted, and thus apparently bypasses the normal ai_will_do checking), for now I've applied a restriction on its targeting when marrying a young male courtier to a much older female courtier (as this appears to be the main source of the instances that remains). I'll look into a more elegant solution for the future.
  • Fixed the introduction localization for a player's family member instead showing the event loc from the target's perspective.

更新: 2024年11月3日 @ 2時41分

This update primarily includes updates to ANSF3:

  • Some additional triggers applied to ensure some traits can't be given to created relatives when they would be invalid.
  • Dynasty connections can no longer be made to unlanded adventurers.

Some added ANSF3 compatibility for the AGOT mod, including:
  • Mods needed for the edit traits GUI are now pre-loaded, so the GUI isn't scanning through AGOT's vast list of traits every time you attempt to edit a category. So the long pause encountered each time is now gone.
  • Traits that only apply to dragons or AGOT historical characters are now no longer in the lists.
  • Added some of AGOT's unique traits to the Flaws and Special category.
  • Some of the AGOT traits which are shared with vanilla but have different names and context now have conditional triggers applied so they make sense for AGOT.
  • Lovers gained at AGOT start can now be the parents of your bastard children.
  • There should no longer be a dump of errors to the error log when you use the event chain.

更新: 2024年10月29日 @ 6時10分

  • Removed a debug notification that was accidentally left in the script.
  • Fixed a broken scope reference.
  • Maidens will now tend to have larger bosums, because why not?

ANSF3 Updates:
  • Fixed one of the broken age range forecasts for a created spouse.
  • Condensed the 'Create Family' and 'Create Random Family' character interactions into a single interaction. It allows you to select either Custom or Random in the interface, and provides more tooltip information on what's going to happen (particularly with the random version).
  • The 'Create Family' interaction now provides a lot more tooltips on why it isn't available, when it isn't.
  • Fixed random generated family members not being added into the appropriate court.
  • Using the custom option in 'Create Family' now allows you to also create a spouse.
  • Added a new 'Create Spouse' character interaction which, like 'Create Family' allows you either a Custom or Random option. This can also be used on your own character, if you wish, and is governed by the same game rule as 'Create Family'.
  • Both 'Create Family' and 'Create Spouse' no longer subject to diplomatic range limitations.

更新: 2024年10月27日 @ 4時53分

  • The AI now uses the character interaction interface when inviting a player's family members, so the player can evaluate the match before accepting or refusing the invitation. They will now also invite the player themselves, if the player happens to not be married.
  • Re-wrote the code involved with the AI marriage decision (used to prompt the AI to get married if they've waited too long). They now cast their net further, tend to pick better prospects, and will also now approach the family members of other rulers.
  • Fixed up a number of places in the old code which still only checked if characters were landed, meaning landless administrative characters and adventurers were causing edge case issues.
  • Scaled back the upper limit of height for maidens.

更新: 2024年10月23日 @ 4時34分

Whoops! Removed a testing adjustment accidentally left in the scripts.

更新: 2024年10月23日 @ 3時55分

  • Updated for the 1.13.2 patch.
  • The AI will now occasionally propose introductions to a player's family courtiers.
  • Courtiers who are close family members of the liege, but not their primary heir, will now be far more likely of having at least one child.
  • Added game rule for introductions, to either turn the system off or to expand the range of introductions to full diplomatic range (as with regular marriage proposals). The only awkwardness that might result is very long journeys to an introduction could result in minor conflicts with mods such as Travel the Distance (the required flag set might well time out before the marriage is decided) and might even result in the introduction variables themselves timing out (if it somehow takes more than a year to arrive).
  • If a target is within diplomatic range but is too far away for an introduction (assuming you're using the regular distance and haven't changed the game rule as above), that will be shown as a separate tooltip from "there's nobody in your court they're interested in". The interest level and the distance are now evaluated separately.
Updates for ANSF3:
  • Updated ANSF3 game rules so they work with Gamerule Gadget.
  • Separated the ANSF3 game rule into one for the 'Reflect on Your Family' decision and one for the 'Create Family' and 'Create Random Family' character interactions, so it's easier to understand. You can turn either off, or remove the once-per-house and first game year restrictions (at your own risk).

更新: 2024年10月10日 @ 3時06分

  • Updated for the 1.13.1.2 patch.