Crusader Kings III

Crusader Kings III

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Opdatering: 19. apr. kl. 16:34

Apparently, there's still a crash - though I'm certain this is just the workshop refusing to send files to folks. Either way, I've no time to look into it again this weekend... so I'll revert again and then you'll get the content of the last update with the next regular update later when I've tested it more thoroughly.

Opdatering: 18. apr. kl. 20:56

Figured out the issue. Re-uploaded the previous update - should work now, without crashing.

Opdatering: 18. apr. kl. 19:34

Reverted to older version for now, to check into the crash bug. Will re-update as soon as I've located the issue.

Opdatering: 17. apr. kl. 22:48

  • Switched the "promise to elope" effect when a Court scheme ends and an elopement is promised but the scheme cannot be started right away to use the story system instead. Now, promiser and promisee will regularly check on their own if they can be married or if the scheme can begin - and will, after too much time has passed - end the promise and soulmate status.

  • Fixed the opinion altering affects when legitimizing a bastard.

  • AI rulers using the decision to find a spouse will now restrict their search to those within diplomatic range.

  • The realistic pregnancy system will now respect AGOT canon pregnancies.

  • If the realistic pregnancy system is active, any couple who gets married and who is sexually attracted to each other and where each has at least 30% Fertility will automatically sleep with each other one time (with the regular chance of an event-driven pregnancy).

  • Fixed the Invite Spouse/Lover character interaction to properly evaluate the pair's fertility and expected number of children.

Opdatering: 4. apr. kl. 2:57

No other changes (aside from a minor loc fix) beyond updating to 1.15.0.2 compatibility.

Opdatering: 30. mar. kl. 23:17

  • Fixed the heir visiting event where the heir could vanish/die instead of the peasant girl he failed to impregnate.

  • You now receive an alert to use the Invite to Visit interaction if your spouse is also a ruler and you either don’t have a child together or you need an heir.

  • Lovers and soulmates now have a higher chance of agreeing to an Invite to Visit interaction.

  • A spouse will have a higher chance of agreeing to an Invite to Visit interaction if the two of you don’t have at least one child together, and they like you, regardless of whether or not either of you needs more children (or an heir).

  • The Invite to Visit interaction no longer uses the base 30% chance of pregnancy, when used on a spouse. Now the chance is based on Fertility (the lower of the two is used), at least for the first children (the number is based on the highest tier title the couple possesses). For those first children, the chance cannot drop below 30% if one (or both) have lower Fertility.

Changes to ANSF:
  • You now receive an alert icon indicating you can customize your family, though it will only appear once per house regardless of what you have your game rule set to.

Opdatering: 23. mar. kl. 19:51

  • The Court Tutor “Teach Languages” task has been removed from the Court Tutor interface. The automatic assignation of children to language tutors (and the occasional introduction of new tutors) is now something that court tutors will do automatically (checked once a year, so you have plenty of time to assign a tutor yourself, if you desire to).

  • The Secluded trait given to pregnant women sent into seclusion now offers the same reduction in epidemic chance as the family isolation modifier.

  • Women who gain the Reduced Fertility or Trouble Conceiving modifiers now cannot get pregnant for the first half of that modifier’s duration.

  • The “Wash Your Hands” perk now also reduces the chance of your courtiers contracting epidemics, as it says in the text but doesn’t actually do in vanilla.

  • The yearly pregnancy check for a ruler’s close relative courtiers has been moved from random_yearly_everyone_pulse to random_yearly_playable_pulse (no difference to you the player, it’s to save on performance) and expanded so that more courtiers are eligible: every courtier either heir to a title of county tier or higher or next in line to inherit, every courtier with a pressed claim, and all close/extended family members. The system also uses a different effect for the pregnancies that plays better with the realistic pregnancies system.

  • The text for the Romance scheme now better explains the difference between the scheme in LMF and its vanilla version. Options in the outcome event that are greyed out now have better tooltips to explain why they’re not available.

  • Added “Player Only” setting to the Realistic Pregnancies game rule, so the effects only apply to the player and their courtiers (if you’re concerned about the ability of the AI to deal with the effects but like abiding by the effects yourself).

  • Fixed an instance in the event chain when pregnant women were sent into seclusion where, if they lost the child before the birth occurred, they could end up stuck with the Secluded trait forever.

  • Pregnant characters are no longer pruned.

  • A character being married to a close or extended family member no longer restricts them from being targeted with an elope scheme (for faiths with unrestricted consanguinity).

  • Girls who are being trained by a female guardian with the Worthy Commander modifier, or whose host has such a character as a courtier, are far more likely to demand the right to be trained in combat.

Opdatering: 12. mar. kl. 21:30

  • Updated some chances for heir visit events.
  • Updated the mod to the 1.15 patch.

Opdatering: 9. mar. kl. 0:21

  • The event where an heir comes to visit has been expanded into its own chain. Now there are events that update you on how the heir is doing, who they meet, and how they train – with several different outcomes and a wider array of skills they can learn from the trip.

  • Ensured that the lover event where a lover demands a role at court shows the correct previous holder of a court position.

  • Fixed an error that allowed maidens to leave court when they were their liege’s lover or friend.

  • Added a notification for the former liege when a character leaves court to reunite with their spouse and/or children.

  • Fixed a bug that occasionally prevent a liege from being notified when a courtier went to visit a lover in another court.

For ANSF3:
  • Fixed an instance where characters marked as ‘do not delete’ were still deleted.

  • The option at the beginning of the event chain where you can set your father as the head of your family, having held the title before you, has been disallowed for characters with a noble family title. Since you can’t join your father’s dynasty, the event on his creation could no longer be exited.

Opdatering: 25. feb. kl. 20:04

Updated to show compatibility for 1.14.3 (no changes to code at all)