Crusader Kings III

Crusader Kings III

Love Marriage Family
Zobrazuje se 51–60 z 136 položek
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Aktualizace: 29. pro. 2024 v 16.17

  • This fixes the bastard pregnancy events which were accidentally broken by the AGOT compatibility stuff.

Aktualizace: 29. pro. 2024 v 4.43

  • Added some extra conditions so female family members with Refuses to Wed who are suggesting introductions but who aren't heir to titles will still prompt matrilineal marriages if the candidate is lowborn or otherwise unimportant.
  • Fixed the "Time for Prayer" family feast so the portraits on-screen don't crowd each other.
  • Fixed a bad scope in the seduce scheme code.
  • Lots of small loc fixes.

Aktualizace: 27. pro. 2024 v 21.30

  • Added some limited built-in LMF compatibility with A Game of Throne. I won't promise to keep this up-to-date with any changes AGOT makes in the near future, but for the moment LMF now works with AGOT's changes to marriage acceptance AI (taking into account Wildlings and matrilineality), seduce/court actions (so no more AI trying to seduce non-humans), and birth/pregnancy differences (most noticeable with paramours giving birth, but also now taking into account historical births).
  • Revamped the seduction and courtship AI. The AI should be more reluctant to cheat on spouses now (in terms of the array of traits that will stop an AI character from doing so), and courtier seductions/courtship now won't even be attempted against spouses who are reluctant to cheat.
  • A betrothed is now considered a "spouse" in terms of needing to be cheated on (thanks to AGOT for the idea).
  • A successful courtship scheme now won't get the option to elope if the target is unwilling to cheat on an existing spouse or betrothed.
  • Expanded the 'Confront about Lover' interaction to extended family and great-grandchildren, so long as you're their liege or above.
  • Fixed a bad scope in one of the lover event weightings.
  • Various small localization fixes and tweaks.
  • Added some localization for more distant relations such as great aunts/uncles, grand nieces/nephews, and great-great grandchildren.

Aktualizace: 25. pro. 2024 v 21.20

  • Changed the event style used in the family feast events again - this one just a larger version of the regular event window but which fits three character portraits.
  • Added three new family feast events into the mix, for more variety.
  • Added some religion-related reasons why two family members might become rivals in the Acrimony family feast event, and moved the "this has been brewing for some time" option further down the list so it's not the automatic result.
  • Some minor edits, mostly for clarity's sake, on a number of the feast events loc text.
  • Took out a few more of the "had sex with" effects from the various lover events, so bastards aren't quite so numerous.
  • In a few of the lover events where the revelation of a secret affair was possible, made the AI lean far more heavily towards the event option that made that impossible (if one exists) even if it impacted the relationship poorly.

Aktualizace: 23. pro. 2024 v 2.00

  • A quick fix for the central family event screen in ANSF3. Nothing major.

Aktualizace: 23. pro. 2024 v 1.34

  • Family feast events now use the large-style event windows.
  • Rebalanced the chances of getting certain lover events.
  • Fixed a number of small localization errors.

Updates to ANSF3:
  • ANSF3 events now use the large-style event windows. The most prominent difference you'll notice is that the interface for customizing parameters of created family members is no longer a separate window but now appears inside the main event window and moves along with it.
  • When generating a family for the player ruler, the final event is now a "family news" event. You can kill one parent (either your father or your mother, if she's the house head), both parents, or kill nobody and just take over as house head instead (or none of these things). If you kill both parents, they both automatically die in an accident, but if you just kill one parent they still get a follow-up event to determine how they die (you also have an alternative for them to get cancer but not die immediately).
  • Both generated parents no longer automatically assume the player's DNA and appearance. One of them has to, but the other can now have a different appearance entirely.
  • Added the Bastard, Bastard Founder, Legitimized Bastard, and Wild Oat traits into the list of Flaw traits. Use at your own risk - other than checking whether the character's faith uses such traits, they don't do any other kind of error checking or cause any other changes once applied.
  • Fixed the event text on the half-sibling generation event.

Aktualizace: 17. pro. 2024 v 1.29

  • Added an entirely new "lover system" which adds regular events with non-consort lovers and soulmates (from among a batch of more than 60 brand new mod events) and tracks a rating for how strong the love is between you. If the rating drops too low, soulmates can be downgraded into lovers or you could even break up. If it raises high enough, lovers can be upgraded into soulmates. There are two new game rules which govern who gets these events (by default its everyone in your player realm) and how often -- or at all, if you'd prefer to simply turn it off.
  • Added Polish stubs (they'll be in English, but at least you won't get loc key references)
  • The Sacred Childbirth tenet now reduces the chance of birth complications.
  • The "Constant Care" dynasty perk now reduces the chance of birth complications as well as post-natal depression.
  • Mothers who get ill after giving birth in seclusion will no longer be permanently ill.
  • Fixed introduction attendees sometimes being permanently left with the variables preventing introductions/marriage in rare cases where one of the involved parties dies while en route to the introduction.
  • Fixed rare case in the event where you discover someone with the Refuses to Wed trait has a lover they can't marry, you'll not longer be told they CAN marry if you previously refused their marriage to someone else (yet they had other reasons they were unable to marry aside from that). Also cleaned up the code in the various options.
  • Lovers of rulers and heirs no longer appear as candidates for the regular courtier marriage proposal scheme.

Updates to ANSF3:
  • Fixed the loading of traits when using the "Create Spouse" interaction, so you can now alter the traits for the spouse and any created family for them.

Aktualizace: 28. lis. 2024 v 12.04

  • Updated for the 1.14.2.2 patch.

Aktualizace: 19. lis. 2024 v 1.59

  • Updated for the 1.14.1 patch.
  • Aethelred in the 867 start no longer gets maidens on game start or can use the decision to get more. Matilda now can no longer use the decision, on top of not getting maidens on game start.
  • Some refinement of the triggers used for calculating when a character has "enough" children that they don't worry as much about marrying a fertile spouse.
  • Edited the triggers for the "Friendship" family feast, to make them more realistic.
  • Lesbian romances now count as "forbidden" for some triggers which track whether a pairing is such, if the religion forbids samesex relations, instead of only two men.

Aktualizace: 11. lis. 2024 v 2.16

  • Removed another debug marriage notification that was left in the build.
  • Re-wrote the way courtier marriage proposals work. The only differences you'll see: if a second liege needs to be asked permission for the marriage, they'll never turn it down (their agreement is already ascertained in the code beforehand). Options now include courtiers who are family to their lieges, and the evaluation of both the proposers and the targets is more rigorous.
  • Adjusted the AI evaluation of courtier marriage targets to be less focused on traits (for courtiers who aren't rulers or heirs and thus don't need to worry about it as much) and more focused on attraction. Targets who are far away will now get slight reductions to their perceived worth.
  • Fixed some bad scopes that were causing errors.
  • Fixed some broken loc references in the "Acrimony" family feast event.
  • Maidens will now almost always opt for patrilineal marriages, even in religions where sexes are equal.
  • AI rulers will now never betrothe children who are close family unless it results in an alliance. With players, it is still allowed though they will have a malus against agreeing to it, as before.

Updates for ANSF3:
  • Removed all headwear for created family members. The headwear is restored when you go to the edit traits screen.