Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.2)
Showing 61-70 of 121 entries
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Update: 22 Feb, 2024 @ 4:48pm

Custom Campaign animation for Rasha (Egmond's starting LH)
Removed minor faction warning

Update: 22 Feb, 2024 @ 10:03am

Update: 22 Feb, 2024 @ 7:21am

Rhox
Now Egmond starts with Legendary Heroes
Now Fooger has 2 extra legendary Heroes available via caravan routes

Update: 17 Feb, 2024 @ 11:43pm

Rhox: The high priest of Manann now has a Manann knight cap increasing skill due to popular demand.
Solved the issue of Knight of Manann sword and shield auto-aligned to the back of the line instead of the front.

Update: 5 Feb, 2024 @ 8:05am

Rhox: Gave Egmond access to Chaos Knight and Doom Knight.

Mostly because otherwise they Helbrass quest could be confusing. (And no, gore-beast chariots and skull crusher aren't given)

Update: 5 Feb, 2024 @ 6:52am

Rhox: Fixed the issue of Egmond blocking all other LL recruits when he is in the lord pool idlely

Cause: I misunderstood what groove wizard said way back when the original Marienburg was released.

Update: 18 Jan, 2024 @ 9:19am

Rhox: Removed settlement skin changing script in TOW
1. It was overlapping with elftown
2. I put the wrong region code and it was making all Empire skins Marienburg

Update: 14 Jan, 2024 @ 6:37pm

Rhox: Fixed the tech issue of Egmond Longma rider floating
Now mounts don't have 1 turn latency as vanilla doesn't have it also

Update: 11 Jan, 2024 @ 9:19am

Rhox:
Bare minimum RoC and TOW support
I haven't tested it and there would be tons of bugs

Update: 1 Jan, 2024 @ 2:22am

Rhox: Fixed the issue of our convoy flag overriding vanilla's convoy flag.

The reason for this is:
We named our Marienburg caravan 'Convoy', and thought ourselves smart. This was before Chorf came out. So changed ui_flag_caravan.dds to ui_flag_convoy.dds
And Chorf came out they used ui_flag_convoy.dds

And I never noticed it. Sorry.