Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.2)
Ergebnisse 1–10 von 121
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Update: 18. Juni um 6:15

2025/Jun/18 Rhox
- Fixed the issue of Empire culture factions' outpost building causing CTD. Sorry for the trouble

Update: 17. Juni um 5:35

2025/Jun/17 Rhox
Empty update to just show people that it's updated. (Or some of the things I forgot during hotfix incident)

Update: 27. März um 1:08

2025/Mar/27 Rhox
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord

Update: 19. Feb. um 16:28

2025/FEB/20 Rhox
- Fixed the issue of the ovn_dekuypers_network_tor_elithis trade node not working

Update: 14. Feb. um 20:34

2025/FEB/15 Rhox
- Added DLC lock to Egmond and Mundvard (Base TW1) Allowing players to play some culture without DLC wasn't Mixu or my intention. It was an oversight. (They had separate culture for a while)

Update: 5. Feb. um 16:45

2025/FEB/06 Rhox
- Added campaign restraint to the Fooger caravan campign group member

Update: 9. Jan. um 0:42

2024/JAN/09 Rhox
- Fixed the issue of Mundvard missing tunneling stance

Update: 18. Dez. 2024 um 7:05

2024/DEC/19 Rhox
- Removed old currently unused landship from the unit sets as it was causing CTD on hovering

Update: 14. Dez. 2024 um 8:36

2024/DEC/15 Rhox
- Added Master Engineer to Camille
- Removed unique allied outpost because it added extra burden for all Empire players and all new Culture mods while only adding custom garrison
- Stance effect thing

Update: 21. Nov. 2024 um 6:27

2024/NOV/21 All is Dust
- Fixed the issue of Crispjin's double mustache