Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.2)
Exibindo entradas 1–10 de 121
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Atualização: 18 de jun. às 6:15

2025/Jun/18 Rhox
- Fixed the issue of Empire culture factions' outpost building causing CTD. Sorry for the trouble

Atualização: 17 de jun. às 5:35

2025/Jun/17 Rhox
Empty update to just show people that it's updated. (Or some of the things I forgot during hotfix incident)

Atualização: 27 de mar. às 1:08

2025/Mar/27 Rhox
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord

Atualização: 19 de fev. às 16:28

2025/FEB/20 Rhox
- Fixed the issue of the ovn_dekuypers_network_tor_elithis trade node not working

Atualização: 14 de fev. às 20:34

2025/FEB/15 Rhox
- Added DLC lock to Egmond and Mundvard (Base TW1) Allowing players to play some culture without DLC wasn't Mixu or my intention. It was an oversight. (They had separate culture for a while)

Atualização: 5 de fev. às 16:45

2025/FEB/06 Rhox
- Added campaign restraint to the Fooger caravan campign group member

Atualização: 9 de jan. às 0:42

2024/JAN/09 Rhox
- Fixed the issue of Mundvard missing tunneling stance

Atualização: 18/dez./2024 às 7:05

2024/DEC/19 Rhox
- Removed old currently unused landship from the unit sets as it was causing CTD on hovering

Atualização: 14/dez./2024 às 8:36

2024/DEC/15 Rhox
- Added Master Engineer to Camille
- Removed unique allied outpost because it added extra burden for all Empire players and all new Culture mods while only adding custom garrison
- Stance effect thing

Atualização: 21/nov./2024 às 6:27

2024/NOV/21 All is Dust
- Fixed the issue of Crispjin's double mustache