Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.2)
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Update: 18 jun om 6:15

2025/Jun/18 Rhox
- Fixed the issue of Empire culture factions' outpost building causing CTD. Sorry for the trouble

Update: 17 jun om 5:35

2025/Jun/17 Rhox
Empty update to just show people that it's updated. (Or some of the things I forgot during hotfix incident)

Update: 27 mrt om 1:08

2025/Mar/27 Rhox
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord

Update: 19 feb om 16:28

2025/FEB/20 Rhox
- Fixed the issue of the ovn_dekuypers_network_tor_elithis trade node not working

Update: 14 feb om 20:34

2025/FEB/15 Rhox
- Added DLC lock to Egmond and Mundvard (Base TW1) Allowing players to play some culture without DLC wasn't Mixu or my intention. It was an oversight. (They had separate culture for a while)

Update: 5 feb om 16:45

2025/FEB/06 Rhox
- Added campaign restraint to the Fooger caravan campign group member

Update: 9 jan om 0:42

2024/JAN/09 Rhox
- Fixed the issue of Mundvard missing tunneling stance

Update: 18 dec 2024 om 7:05

2024/DEC/19 Rhox
- Removed old currently unused landship from the unit sets as it was causing CTD on hovering

Update: 14 dec 2024 om 8:36

2024/DEC/15 Rhox
- Added Master Engineer to Camille
- Removed unique allied outpost because it added extra burden for all Empire players and all new Culture mods while only adding custom garrison
- Stance effect thing

Update: 21 nov 2024 om 6:27

2024/NOV/21 All is Dust
- Fixed the issue of Crispjin's double mustache