Space Engineers

Space Engineers

Double Down Mk. V
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Update: 7 May @ 3:31pm

Updated with Fieldwork blocks and functions.
Fixed some issues.
Created new groups.
More automation.
More QoL.
Some new tweaks to old secrets.
Somehow added more things, but reduced PCU by about 100.

Some changes:
Light colors change depending on situations, such as bridge lights turning navy blue when cockpit is occupied, lights in common areas turn mid-red if ship is being locked, anti-collision lights shut off while being locked, new lighting areas added such as automated landing area flood lights.

Rover lift/bay redesign.

Additional small connectors at landing pads for more small ship compatibility.

Additional special storage.

Compatibility with Electronic Network mod (some touch screens have been added).

Emergency access point near port landing pad - with conveyored pipes mod compatibility.

Smugglers can now smuggle up to 3 people (ja zey are hiding under ze floorboards!). If using "Eat. Drink. Sleep. Repeat!" and "Plant and Cook" mods, make sure your human cargo doesn't poop themselves to death; coordinate your jump to FTL. Kitchen included for human cargo.

Changed up a bunch of cargo containers to use the new, much prettier cargo access point blocks.

Round tOoBs!!!

Projector updated with the current BP build.

LCDs displaying cargo manifest no longer display special cargo. Kinda defeats the point of smuggling if you broadcast to everyone on your displays what's being smuggled.

Emptied bulk of inventory for better copy/paste. Munitions and fuel still available.

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Due to the nature of these upgrades, reworks, and fixes, I do not think it warrants a bump in mark, so these changes will remain "Mk. V" for now.

I do have a special overhaul of this ship in the works, a super late-game redesign... a Factorum variant. Oh, yes.
No current estimate of when the Factorum variant will be uploaded, but whenever I get around to it, it will be its own thing on the workshop. It's quite a massive overhaul, and has some mad drip.

Update: 2 Sep, 2023 @ 6:29am