Rivals of Aether

Rivals of Aether

Ultimate Steve (EARLY ALPHA)
Mostrando 1-10 de 19 aportaciones
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Actualización: 10 AGO 2024 a las 6:08 a. m.

v0.19

- Improved HUD rendering (pixel perfect + update on change instead of every frame)
- Fixed a misspelled path name for wooden tools
- Improved the HUD placement in the Workshop menu

Actualización: 9 AGO 2024 a las 2:19 p. m.

duplicate

Actualización: 9 AGO 2024 a las 2:18 p. m.

v0.18

Actualización: 9 AGO 2024 a las 2:11 p. m.

v0.18

- Removed temporarly the legs layer
- new sprite for idle (by Frisk Aioi)
- new asset loading and management, it auto checks for the number of sounds (temporaly disable stage loading, but stage can use preexisting assets)
- tweaked the ressource bar rendering

Actualización: 5 AGO 2024 a las 10:17 a. m.

v0.17

- Fixed a bug where attack would counsume twice as much durability as it should
- Made Fstrong not slipery

Actualización: 5 AGO 2024 a las 9:36 a. m.

v0.16

- added attack varioations depending on the tool material (sword only for the moment)
- new mining sequence system
- redesactivaded border rendering
- You can now see your inventory whiie playtesting
- Implemented the functionnality of almost all runes
- While playtesting, you won't loose durability and your tools will be in Iron material to complement the crafting table not spawning
- some other tweaks and bug fixes

Actualización: 5 AGO 2024 a las 4:00 a. m.

v0.15

- fixed a bug that prevented blocks from being placed

Actualización: 4 AGO 2024 a las 2:03 p. m.

v0.14

- Reworked the blocks minable detection
- when showing hitboxes, a selector box is now seen on the block that can be mined
- New assets (sprites and sounds) management, you can now set custom textures and sounds from the stage script (doc soon)

Actualización: 3 AGO 2024 a las 2:23 p. m.

v0.13

- added suport for QUA Mario so he doen't bonce on blocks, but stand on it

Actualización: 3 AGO 2024 a las 6:16 a. m.

v0.12

- Totally reworked the blocks border rendering (should be way more optimized)