Rivals of Aether

Rivals of Aether

Ultimate Steve (EARLY ALPHA)
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Aggiornamento: 10 ago 2024, 6:08

v0.19

- Improved HUD rendering (pixel perfect + update on change instead of every frame)
- Fixed a misspelled path name for wooden tools
- Improved the HUD placement in the Workshop menu

Aggiornamento: 9 ago 2024, 14:19

duplicate

Aggiornamento: 9 ago 2024, 14:18

v0.18

Aggiornamento: 9 ago 2024, 14:11

v0.18

- Removed temporarly the legs layer
- new sprite for idle (by Frisk Aioi)
- new asset loading and management, it auto checks for the number of sounds (temporaly disable stage loading, but stage can use preexisting assets)
- tweaked the ressource bar rendering

Aggiornamento: 5 ago 2024, 10:17

v0.17

- Fixed a bug where attack would counsume twice as much durability as it should
- Made Fstrong not slipery

Aggiornamento: 5 ago 2024, 9:36

v0.16

- added attack varioations depending on the tool material (sword only for the moment)
- new mining sequence system
- redesactivaded border rendering
- You can now see your inventory whiie playtesting
- Implemented the functionnality of almost all runes
- While playtesting, you won't loose durability and your tools will be in Iron material to complement the crafting table not spawning
- some other tweaks and bug fixes

Aggiornamento: 5 ago 2024, 4:00

v0.15

- fixed a bug that prevented blocks from being placed

Aggiornamento: 4 ago 2024, 14:03

v0.14

- Reworked the blocks minable detection
- when showing hitboxes, a selector box is now seen on the block that can be mined
- New assets (sprites and sounds) management, you can now set custom textures and sounds from the stage script (doc soon)

Aggiornamento: 3 ago 2024, 14:23

v0.13

- added suport for QUA Mario so he doen't bonce on blocks, but stand on it

Aggiornamento: 3 ago 2024, 6:16

v0.12

- Totally reworked the blocks border rendering (should be way more optimized)