Tabletop Simulator

Tabletop Simulator

Half-Life - Arkham Horror
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Update: 15 Nov, 2024 @ 7:58pm

General Encounter Sets
- Overwatch Elite - +1 evade
- Overwatch Shotgunner - +1 health
- Coordinated Assault - other choice is more damaging
- Hopper Mine - No longer helpful
- Shield Scanner - broadened effect
- Synth Hunter - +1 health
- Laser Misfire - now does both effects
- Sparking Machinery - broadened effect zone
- Headcrab - more aggressive now
- Poison Headcrab - more aggressive now
- Technophobia - 1 more potential horror
- Houndeye - +1 evade
- Chemical Flood - more punishing effect

Update: 1 Jun, 2024 @ 7:38pm

Intro
- Clarify unstable triggers even if its effect can't
- Added slightly more context for Consequences
Scenario 2
- Fixed grammar of location setup
Scenario 3
- Converging Forces - forced effect on the agenda
- Changed bonus victory condition
Scenario 4A
- Fixed token adding at correct time when factoring side scenario
Scenario 4B
- Agendas - always resolve teleport on elite enemies first
- Fixed token adding at correct time when factoring side scenario
Scenario 4?
- Agendas - text to let enemies move normally
Scenario 5
- Agenda 1b - Fixed wording of asset placement
- Resistance Fighter and Vortigaunt Seer - changed timing point of attacks
Scenario 6
- Act 2b - Move elite enemies out
Scenario 7
- Sliver of Chaos - move, not enter
Epilogue
- Fixed grammar
Credits
- TerranChef, Adran, Erik T, Sunny, Yin, Frying Tonight, Tofu Mushroom, Flanfy, Pugtato

Update: 21 Aug, 2023 @ 11:42am