Stellaris
Relaxed Thrall/Resort Worlds [latest]
Mostrando 1-7 de 7 aportaciones
Actualización: 21 JUN 2024 a las 5:31 p. m.

# Changes made in Mod v1.10
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# None
# Compatibility confirmed for Stellaris update v3.12.5

Actualización: 30 MAY 2024 a las 8:09 p. m.

# Changes made in Mod v1.9
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# None
# Compatibility confirmed for Stellaris update v3.12.3

Actualización: 27 MAY 2024 a las 1:39 a. m.

# Changes made in Mod v1.8
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# Updated for compatibility with Stellaris update v3.12.2
# Fixed a Stellaris bug in which Resort World and Thrall World decisions were useable on Nanite Worlds when set to foundry or other spec.

Actualización: 21 DIC 2023 a las 3:41 p. m.

# Changes made in Mod v1.7
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# None
# Compatibility confirmed for Stellaris update v3.10.4

Actualización: 15 NOV 2023 a las 2:54 p. m.

# Changes made in Mod v1.6
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# None
# Compatibility confirmed for Stellaris update v3.9.3

Actualización: 18 SEP 2023 a las 6:55 p. m.

# Changes made in Mod v1.5
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# Updated for compatibility with Stellaris update v3.9.1

Actualización: 20 AGO 2023 a las 8:36 p. m.

First upload to Steam Workshop.

# Changes made in Mod v1.4
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# Updated for compatibility with Stellaris update v3.8.4

# Changes made in Mod v1.3
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# None
# Compatibility confirmed for Stellaris update v3.6.1

# Changes made in Mod v1.2
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# None
# Compatibility confirmed for Stellaris update v3.5.2

# Changes made in Mod v1.1
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# Fixed a mod bug where admin buildings were not being deleted on thrall worlds.

# Changes made in Mod v1.0
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# Thrall World and Resort World decisions are no longer disabled by having districts or buildings present.
# Activating the decision will delete all existing districts, and any buildings that are not compatible with the converted colony type.
# In the case of thrall worlds, housing and anti-crime buildings will convert into their thrall-world-equivalents.