Project Zomboid

Project Zomboid

CDDA ZOMBIES - Experimental
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Update: 28 Jun, 2024 @ 3:35am

- fixed nightmare zombie function
- Removed becomecorpse to kill this will help server perf.
- Fixed Error with set Random now data will randomise if its random stats.
- Fixed Shocker Z hit animation not playing for good this time !!!

- experimening with getEmitter sound
- sound file has been added


-- Maybe rebalance Spawning or implement Based on Days evolution system.

Update: 24 Jun, 2024 @ 8:51am

- Reworked Nightmare Z
- NIGHTMARE Z will DIE if zombie is outside in sunlight for now its (From 23 to 5) zombie is safe to, if its day and zombie is not outside the zombie is still safe
- Added Ability to kill zombie Nightmare with a Any flashlight that is Activaed with power!

Update: 24 Jun, 2024 @ 6:56am

- New formula for spawning
- Imported from Import functions localy for performances reasons (by Sir Doggy Jvla)
- Added Screamer Z Ability Takeaccount traits, Min range attraction and Max range attraction, screamerTakeAccountTraits, screamerSoundSquareMin, screamerSoundSquareMax
- Added Screamer Z traits : Deaf,Hard of Hearing,Keen Hearing
- Added Low Volume screams Added High Volume screams and normal screams.
- Added Same ability to Screecher Z
- Added Fact head gear takes account when screecher tries to blow your ears and add stifness.
- Small BulletImmune rework
- Added a OnHitZombie checker this will (update the zombie if the zed has alot of hp or is lagging behind server sync due to Stale)
- Reworked Hitreaction from Brutes & Wreslters if hitreaction is nothing add hiteeaction. FenceWindow Animation.
- Fixed Shocker Animations in MP and SP for good this time?!
- HULK is still in works!

- Clothing update !
this means any outfit listed if the zombie spawns with it it will count as this Zombie type.
PS: i'm right now adding the Small town responders mod clothing no worries!!

## SWAT Z : OUTFITS :
- zRe SWAT ARMOR by kERHUS
- [COS] SWAT
- Swat Armor

## COP Z : OUTFITS:
- AuthenticSurvivorPolice
- Small Town First Responders comming soon...

##SURVIVOR
- Bandit
- Brita_Bandit
- Brita_Bandit_2

## Sheriff
- Brita_Sheriff_4

##Skeletal juggernut (this is a lore thing in divsion)
- Brita_Division_Hunter

##Hazmat
- AuthenticCEDAHazmatBlack
- AuthenticCEDAHazmatBlue
- AuthenticCEDAHazmatGreen
- AuthenticCEDAHazmatRed
- AuthenticHazardSuit
- AuthenticNBHHazmat
- AuthenticSurvivorHazardSuit
- TheyKnewNBC -- They Knew
- HazardSuit
- SusceptibleHazmat

Update: 22 Jun, 2024 @ 9:50am

z

Update: 22 Jun, 2024 @ 9:48am

Update: 21 Jun, 2024 @ 11:58am

Second Patch (Fixed the Initial spawn issue with chance == 0)

Fixed Issue spawn chance not taking account after initial world spawn. (Known issue for now Master Zombies will still spawn 0% chance zombies this will be fixed later.)

Removed Events, that lagged the game to much:

For Servers removed Events.OnSpawnRegionsLoaded.Add(CDDA_ZombieInit),Events.OnLoadMapZones.Add(CDDA_ZombieInit),Events.EveryOneMinute.Add(CDDA_ZombieInit)

For Clients removed Events.EveryOneMinute.Add(CDDA_ZombieInit),Events.OnSpawnRegionsLoaded.Add(CDDA_ZombieInit),Events.OnLoadMapZones.Add(CDDA_ZombieInit)

For Everyone removed Events.EveryOneMinute.Add(CDDA_ZombieInit) this was the big lag issue! , Events.onLoadModDataFromServer.Add(CDDA_UpdateZombie) , Events.OnSpawnRegionsLoaded.Add(CDDA_ZombieInit)

Added Only: Events.OnLoadMapZones.Add(CDDA_UpdateZombie) for everyone.

Update: 20 Jun, 2024 @ 8:48am

Change Notes

After a longtime I’m here and back to coding and to finish this mod for the release 1.0, I will start by patching everything, some issues still persist that can not be fixed due to Project Zomboid engine, Multiplayer stale zombies erased by the server or game, Or heavy lag due to many zombies updating the data.

First patch, Fixing the immune to gun fire ability.

Added (immune to gun damage by adding HP) :For each hit the zombie takes with a fire gun it will add up the health and multiplied by four, this is sort of mitigated if you are high level in aiming stat, A higher level will result to sometimes killing the zombie before adding health.

Added Reset HP for zombies with immune to bullet function this will take effect after the zombie has already gotten shot and has high health pool for it to be killed with a normal weapon, It will reset to normal health to make it fair for the normal weapons.

Added Sound queues to Immune to Bullet Ability. (This will be a separate Sandbox option to disable Sound effects.

Update: 4 Sep, 2023 @ 4:10am

- Immune to bullets works only for SP now disable for MP please.
- Added new sandbox options for Hulk, Necromancer, Child, Master, Grabber.
- Renamed some options added color coded stuff.
- Hulk reworked.
- Adjusted spawn chances.

Update: 24 Aug, 2023 @ 9:49am



Major fixes
- Dataover flow is fixed no more errors for (keepstand , functions)
- Fixed lag spikes by removing Ztype that cant be corrected (not rendered).
- Chance spawn rate should be fixed (i have tested)


- Translated some options
- fixed the show zombie tag for player
- Added back immune to bullet the first addition Need to be selected in MP



-Known issues Right now
1. Immune to bullets doesnt seem to work in Multiplayer only the secendary option
2. Shocker and shocker beast sometime the shock effect doesnt apply to player.
3.going outside of a chunk would lead to zombie to randomised again trying to fix this issue
4. Need to balance most glitched zombies for fair gunplay , melee play , normal play.
5. Issue with sound has to be done thru Audacity .


Update: 23 Aug, 2023 @ 7:56am



- No longer issues with putting 0 chance spawn rate
-Added back option Show zombie type in Modoptions and Sandbox options server can still force this option to false. note if you play singleplayer the show zombie type is defaulted to true the check is if sandbox is true and mod options is true show zombie type.
-Possible fix the Keepstand issue
-Translated some options not all of them
-Removed most keepstand options from zombies that dont need them
-Added a new option experimental show zombie type to nearby players


-Known issues Right now
1. Immune to bullets doesnt seem to work in Multiplayer i need a secendary option to be used for MP
2. Shocker and shocker beast sometime the shock effect doesnt apply to player.
3.going outside of a chunk would lead to zombie to randomised again trying to fix this issue
4. Need to balance most glitched zombies for fair gunplay , melee play , normal play.
5. Issue with sound has to be done thru Audacity .

Dataover flow
Of cours the non fixing data overflow due to to much data passing thru hopefuly fixed by checking if ZType is nil then ignore this zombie
well this should fix the issue but it will lead to small percentage of zombie being non applied example 1000 zombies 11 of them are not applied they become regular zeds.