Jagged Alliance 3

Jagged Alliance 3

Rato's Gameplay Balance and Overhaul 3
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Update: 13 Oct, 2023 @ 12:39am

3.19 a

Tweaked recoil
increased MG setup AP cost (so using held option is still a tradeoff)
some bug fixes

Update: 12 Oct, 2023 @ 12:22pm

3.19

Dual Fire overhaul:
Max aim levels = 1
Penalty scales with distance
Dexterity affects penalty (100 dex = 25% reduction, 0 dex = 35% increase)
Ambidextrous reduces penalty by 35%
Ap cost = the same as using one weapon

Bugfixes:
Fixed short barrel in AUG. Please, remove and add the component again for the fix to take effect.

Update: 12 Oct, 2023 @ 10:30am

3.18b

Bugfixes:
removed hipfire penalty for targeted attacks when using a melee weapon

Balance;
removed free attack on OW
Rescaled the CTH bonus for OW based on reflex (agility+dexterity) from (max = +20; min =-20) to (max = +5; min =-20)
reduced the extra CTH from aiming coming from Hand to Eye Coordination (dex+marks)
Increased penalty for snapshots

Update: 11 Oct, 2023 @ 11:47pm

3.18a
Bugfixes
Fixed a sligth offset in the shooting cone
fixed slight offset in shooting stance animation in relation to target

Update: 10 Oct, 2023 @ 11:54pm

1.18
Bugfixes:
fixed OW bug causing you to clip thru the ground when on different floor level
fixed a bug that caused eternal loading screen
fixed a bug that caused action to be unavaliable after calculating the AP cost at max angle.
Fixed a bug with the shooting cone not being removed upon using MG setup
Fixed a bug when packing MG didnt remove shooting stance
aim from uv/red dot Fxs will display properly
fixed mp5k icon


Balance:
Throwing Grenades will remove shooter stance
Rotate MG ap is now based on angle diff. minimum ap = 1
when using OW while in shooter stance, there will also be a cost to rotate if you select outside the cone.
Taking cover action will remove shooting stance
Low cover max penalty from 20% to 35%
Increased hipfire and snapshot penalty for MGs
Tweaked MG Held Recoil, non-cumbersome mgs will have better held CTH if at least in shooting stance
Putting a stock on a SMG will increase penalty when dual firing
When WIELDING 2 weapons, vertical grip grants no effect, including aiming bonus
When firing 2 weapons, you will use the AVERAGE aim value of both weapons, instead of the aim value of the weapon1


Made some changes to shooting stance removal triggers for enemies for better compatibility with The Grand Chien Nightmare mod

Components:
Bipod now increases AP to rotate in 1 when prone
UV dots now reduce penalty to hit bodyparts
Laser dots have a sligthly increased crit per aim level
Light barrels reduce snapshot and hipfire penalty
RS have less widening effect
Quick Scope narrows the cone a little

Ak, AUG and MP5 have UV dot- if anyone has suggestions for more weapons missing these components or others, feel free to tell me

Soon:Add a Dexterity scaling that reduces 2 weapon fire penalty. Minor rework of Dual Firing
Other minor bugfixes

Update: 10 Oct, 2023 @ 11:23pm

1.18
Bugfixes:
fixed OW bug causing you to clip thru the ground when on different floor level
fixed a bug that caused eternal loading screen
fixed a bug that caused action to be unavaliable after calculating the AP cost at max angle.
Fixed a bug with the shooting cone not being removed upon using MG setup
Fixed a bug when packing MG didnt remove shooting stance
aim from uv/red dot Fxs will display properly
fixed mp5k icon


Balance:
Throwing Grenades will remove shooter stance
Rotate MG ap is now based on angle diff. minimum ap = 1
when using OW while in shooter stance, there will also be a cost to rotate if you select outside the cone.
Taking cover action will remove shooting stance
Low cover max penalty from 20% to 35%
Increased hipfire and snapshot penalty for MGs
Tweaked MG Held Recoil, non-cumbersome mgs will have better held CTH if at least in shooting stance
Putting a stock on a SMG will increase penalty when dual firing
When WIELDING 2 weapons, vertical grip grants no effect, including aiming bonus
When firing 2 weapons, you will use the AVERAGE aim value of both weapons, instead of the aim value of the weapon1


Made some changes to shooting stance removal triggers for enemies for better compatibility with The Grand Chien Nightmare mod

Components:
Bipod now increases AP to rotate in 1 when prone
UV dots now reduce penalty to hit bodyparts
Laser dots have a sligthly increased crit per aim level
Light barrels reduce snapshot and hipfire penalty
RS have less widening effect
Quick Scope narrows the cone a little

Ak, AUG and MP5 have UV dot- if anyone has suggestions for more weapons missing these components or others, feel free to tell me

Soon:Add a Dexterity scaling that reduces 2 weapon fire penalty. Minor rework of Dual Firing
Other minor bugfixes

Update: 7 Oct, 2023 @ 9:41am

3.17
Bugfixes:
Ow behaviour, icon and other bugs
other small stuff

Balance:

Changes to some ShootingAngles in weapons and components

Weapons shooting angles are now based on real life barrel length and weight
Tweaks to weapon range based on real life range + balance for angles

MGs have been changed: they now have narrow cones, but longer range. The recoil for when an MG is setup has been reworked, and range give less penalty (theres a bigger flat penalty) - experimenting in making mgs more "artillery", please give feedback.

Mg Setup gives bonus CTH to oportunity/interrupt attacks



Changes to scopes:

Hensoldt ZF Scope x6 (psg scope) -> greatly reduced penalty to hit body parts when fully aimed

PSO-1 Scope x4 (dragunov scope) -> 15% bonus crit when 3 aim levels

Prism scope -> 4% bonus crit per aim level

Assalto RS -> bonus critical chance on first aim

Now RS have effect on first aim, medium scopes have effect per aim level, and high powered scopes have effect on fully aimed attacks




Other changes:
added heavy stock to ak47
mp5k can be dual wielded
Added icon to no stock and folded stock

Soon to add:
changes to MG rotate
stocks granting penalty when dual wielding
additional uv/red dot effects

Update: 3 Oct, 2023 @ 1:17pm

Fixed shooting stance positioning when steping out of high cover

behavior will be similar to OW, you will stay aiming outside cover, beware

Update: 3 Oct, 2023 @ 8:38am

3.16

Updated to JA patch 1.2



Increased sight range by 50% (affects shooting)
Increased unware sight range by 25% (affects sneaking, needs testing)

Reenable Shooting Stance Animations
Changed shooting cone colors for better visibility
MG Setup now = Stance AP cost +1

Removal of Shooting Stance also removes OW

Bugfixes:
Fixed many animation bugs on Shooting Stance
Fixed typos
Fixed shooting stance removed on loading game
Fixed angle calculations when prone
Fixed RnG using Shooting Stance bonus
FIxed cone visual effects not being removed instantly on movement

Know issues:
sometimes the character will step out of cover to aim and then return, this can create a wonky Shooting Stance cone. Will fix

Update: 3 Oct, 2023 @ 8:36am

3.16

Updated to JA patch 1.2



Increased sight range by 50% (affects shooting)
Increased unware sight range by 25% (affects sneaking, needs testing)

Reenable Shooting Stance Animations
Changed shooting cone colors for better visibility
MG Setup now = Stance AP cost +1

Removal of Shooting Stance also removes OW

Bugfixes:
Fixed many animation bugs on Shooting Stance
Fixed typos
Fixed shooting stance removed on loading game
Fixed angle calculations when prone
Fixed RnG using Shooting Stance bonus
FIxed cone visual effects not being removed instantly on movement

Know issues:
sometimes the character will step out of cover to aim and then return, this can create a wonky Shooting Stance cone. Will fix