Cosmoteer: Arquitecto y comandante de una nave espacial

Cosmoteer: Arquitecto y comandante de una nave espacial

Adjustable Fighter Components
Mostrando 1-10 de 21 aportaciones
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Actualización: 6 OCT a las 2:25

v4

UPDATE: Now adds the Model-F as a starting ship option.

Actualización: 13 SEP a las 0:34

v3.9

BUGFIX: Fixed being able to purchase fighter overclocks in Build and Battle before buying fighter parts

Actualización: 10 SEP a las 11:55

v3.8.1
UPDATE: For 0.30.1 Meltdown Sounds ..

Actualización: 9 SEP a las 3:26

v3.8

BUGFIX: Fighter Cockpits were giving an incorrect buff rectangle based only on the front tile.

BUGFIX: Hopefully fixed an issue with overclocked Disruptors/piping that allowed Thermal Ports and Doors to occupy the same space. This should no longer be the case, a door will invalidate an open thermal port as it should.
This also hopefully fixes an issue that could cause Disruptors to create FastParrallel crew pathing errors ...

UPDATE: Fighter Thermal Cell has had it's editor icon rotated 90deg. Looks much better.

UPDATE: Flare Mine Launchers can no longer be set to hold/fire-at-will/autofire. They can now only be launched using the launch mines button. BUT they can now also be aimed to fire in any direction (snaps to 45deg angles, or direct to targetted parts).

You can also view the stats on the Flare Mine now utilising the 'overclock' window

NEW: Added a new ship design :)

Actualización: 6 SEP a las 8:32

v3.7
HOTFIX: Actually restrict the mine launchers to 8 per ship ....

Actualización: 6 SEP a las 4:31

v3.6

More balance passes.
Mine launchers limited to 8 per ship.
Disruptor drain time nerfed and drain amount nerfed ...

Actualización: 5 SEP a las 15:56

v3.5.0
HOTFIX: Fix the accidental double-stats of the SOLO mining beam... many thanks to Enderluck for the good eyesight

Actualización: 5 SEP a las 15:36

v3.5

Last major planned update for now. Added ONE MORE PART, because having 14 didn't sit well with my OCD for some reason...

A solo-beam mining laser. Yes. A mini mining laser, so you now you can hunt asteroids/resources in fighter packs - not in build and battle mode, our experiments with mining lasers did not go well in that mode.

Balance pass on some stuff again; Changed Light Afterburners back to ProhibitBelow = 1.

what happened to 3.3 and 3.4? I dunno, internal testing or something.... meh..

Actualización: 4 SEP a las 12:21

v3.2
Fixed Disruptor Turret graphics not working correctly .. Many thanks to AurouvotzAlvarez for pointing it out

Actualización: 3 SEP a las 23:56

v3.1
Post-Meltdown Update balance pass based on friend group feedback;
- Both fighter weapons range cut back to 150
- Rapid Laser: Rate of Fire increased to 2.5,Shot Damage increased
- Phase Disruptor: Rate of Fire reduced to 0.33, Shot Damage nerfed