Total War: ROME REMASTERED

Total War: ROME REMASTERED

Barbarian Empires (Open Beta 2)
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Update: 19 Apr, 2024 @ 10:32am

v2.0.4 Minor savegame compatible update
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- Fixed missing short localisation string for Libyan Slingers
- Fixed wrong animation sets assigned for Libyan Tribal Light Cavalry
- Added textures for civic peasants and female peasants for Libya and Gaetulii

Update: 19 Apr, 2024 @ 12:11am

v2.0.3 Minor savegame compatible update
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- Fixed missing UI for forts and watchtowers for new cultures
- Fixed missing Mercenary Sarmatian Light Horse Archers description
- Fixed too low population in a few starting settlements
- Fixed wrong texture for Sarmatian ships
- Fixed ownership gap in EDB for african archery ranges
- Fixed a few non-critical typos in EDB

Thanks Outer and FORTEBRACCIO1956 for reporting those bugs

Update: 18 Apr, 2024 @ 3:06pm

v2.0.2 Minor savegame compatible update
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- Added missing agent icons, advisor portraits, building icons, unit icons, building descriptions, temples for Xiongnu and Sarmatians
- Fixed campaign accents for new factions
- Added new model for Greek, Sarmatian, Hun merchants
- Added icons for Pictish, Sarmatian, Hun and Greek merchants
- Added scroll model for diplomat models of the new factions
- Fixed missing diplomat, assassin and spy icons for a few factions
- Fixed missing icons for sanitation and healing buildings for Imazighen culture
- Fixed typo in EDB preventing Gaetulii and Libya from building Lvl 3-5 market buildings
- Fixed border textures for tooltip frames for the new interface theme
- Fixed a few non-critical typos in EDB

Update: 17 Apr, 2024 @ 3:30pm

v2.0.1 Minor savegame compatible update
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- Added missing agent icons, advisor portraits, building icons, unit icons, building descriptions, temples for Xiongnu and Sarmatians
- Fixed campaign accents for new factions

Update: 17 Apr, 2024 @ 11:26am

v2.0.0 (not savegame compatible)
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- Added 6 new playable factions: Libyans, Gaetulii, Picts, Burgundii, Sarmatians, Xiongnu
- Added more than 100 new units with unique models, mostly using materials created by Skynet Bunker for Scorched Ground mod
- Reduced the number of settlements on the map (150 settlements removed) (Chaz)
- Added lots of new buildings from Rome Total History mod (Chaz)
- Improved campaign economy: increased building costs and maintenance (Chaz)
- Improved and fixed campaign script (Chaz)
- Added forced AI Roman reforms at certain campaign dates (Chaz)
- Added landbridge between Corsica and Sardinia (Chaz)
- Enhanced rebel faction names all over the map, now they use more accurate names (Chaz)
- Added a few hundreds of new names, mainly for the Sarmatians, Xiongnu and Picts
- Added a lot of flags and symbols for empty cities and battle banners for rebel factions
- Improved interface textures
- Fixed many small bugs and typos in costs, stats and other things. Thanks Augustus, D1sco_s4tan and others who reported bugs in Discord!
- Fixed camel running animation bug
- Fixed coordinates of some UI elements broken in the reworked interface
- Reduced city click sounds volume a bit
- Fixed wrong hidden resource locations
- Fixed missing UI for Bosporan Cataphracts
- Fixed a few minor flickering issues with unit models

Update: 18 Nov, 2023 @ 12:49pm

v1.1.4 Minor savegame compatible update
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- Implemented new low level AOR units for Pontus: Galatian Warband, Galatian Swordsmen, Thracian Light Infantry
- Implemented new units contributed by Skynet Bunker: Libyan Skirmishers, Libyan Khopesh Warriors, Libyan Classical Hoplites, Mercenary Libyan Khopesh Warriors, Galatian Noble Swordsmen
- Replaced Desert Axemen with Egyptian Auxilia in Egyptian barracks
- Fixed UI issue with first two units being unselectable on UI scale 120%
- Fixed UI issue with third row of mercenary recruitment options not visible in regions with more than 12 mercenaries available
- Fixed wrong AOR resource in Berenice Panchrysos and Pachoras
- Added new combat sounds
- Regenerated machine translation

Update: 16 Nov, 2023 @ 1:52am

v1.1.3 Minor savegame compatible update
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- Rebalanced all long range units missile range and ammo
- Mercenary units now also require factional military infrastructure present to be recruitable
- Corrected some units stats
- Changed hidden resources in some regions in Germania, Alpine, Northern Europe (Thanks Dagovax for visualizing tool)
- Fixed missing text description for Pontic Cataphracts (Thanks donovan74 for reporting)
- Implemented new units: Scytho-Syberian Cataphracts and Scytho-Syberian Armored Swordsmen, contributed by Skynet Bunker
- Split Eastern Heavy Assault Infantry into two units: Persian and Armenian Assault Infantry (model fixed, thanks donovan74 for reporting)
- Fixed missing Light Thureophoroi in Pontic Local Barracks level 1
- Added 6 more music tracks for Roman campaign

Update: 8 Nov, 2023 @ 7:30pm

v1.1.2 Minor savegame compatible update
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- Fixed roman stratmap music track with loud ending (Thanks Iceni TW)
- Fixed two loading screens with wrong color pixels (Thanks Chaz)
- Fixed bad city names for Russian translation (Thanks asfoko44)
- Fixed volume level for new city selection sounds (normalized the sounds with the original ones)
- Added 10 new city selection sounds

Update: 8 Nov, 2023 @ 6:41am

v1.1.1 Minor savegame compatible update
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- Fixed training costs for Germanic Infantry and Iranian Slingers
- Fixed missing 3rd tier port for Egypt (Chaz)
- Fixed description for Imperial Late reformed legionaries (Chaz)
- Fixed missing texture for Machimoi Thureophoroi for Greeks, Macedon, Numidia
- Fixed missing recruitment for Machimoi Thureophoroi for Numidia (Egyptian AOR)
- Fixed clipping for Ptolemaic Late Bodyguards and Pontic Late Cataphracts
- Fixed wrong sword textures for Hellenic Auxilia for Armenia and Pontus
- Fixed missing region names with region labels in campaign
- Late imperial reform moved further (80 cities required) (Chaz)
- Enhanced a few interface elements
- Added many new loading screen quotes
- Implemented new half cataphract horse from Scorched Ground materials (by Skynet Bunker)
- Implemented new units contributed by Skynet Bunker: Scytho-Syberian Archers (merc), Scytho-Syberian Heavy Archers (merc), Dacian Archers, Dacian Warband, Paphlagonian Warriors (Pontus), Bosporan Cataphracts

Update: 4 Sep, 2023 @ 2:34pm

v1.1.0 Minor savegame incompatible update
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- New models for Dacian Chieftain and Lesser General on battlemap and stratmap (based on Skynet Bunker's assets)
- Overhauled bodyguard units: British Early, Ptolemaic Late, Dacian Late, Thracian Early, Pontic Late, Scythian Early (based on Skynet Bunker's assets)
- Overhauled Ptolemaic Early bodyguards (based on RTRPE assets)
- Overhauled Eastern Late bodyguards (alternatives used by Armenia and Parthia)
- Improved generic barb standard officer (Skynet Bunker)
- Improved textures for basic cataphract horse
- Added new unit, Germanic Warguard (Tier 5 germanic infantry)
- Overhauled "naked fanatics gaul" to Gaesatae Spearmen
- Fixed flickering for Armenian Royal Bodyguards, Indo-Greek Peltophoroi, and multiple mount models: horse decorated cataphract, horse half cataphract heavy, horse half cataphract steppes, horse half cataphract new
- Added alternative Baktrian Bodyguards (Baktrian Cataphract Bodyguards)
- Overhauled win conditions (Chaz)
- Added more economic boosts for AI factions in startup script (Chaz)
- Starting positions AI buff, Parthian economy buff (Chaz)
- Added 7 new loading screens
- Disabled "Campaign" Remastered toggle