Total War: ROME REMASTERED

Total War: ROME REMASTERED

Barbarian Empires (Open Beta 2)
Showing 11-20 of 41 entries
< 1  2  3  4  5 >
Update: 9 May, 2024 @ 7:25am

v2.0.14 Minor savegame compatible update
-------
- Added new unit, Gaetulian Lancers. Old Gaetulian Lancers renamed to Gaetulian Riders
- Fixed crash when fighting with roman rebels
- Fixed "No agents in this settlement" text position on campaign UI
- Placed new rebel Pictish, Gaetulii, Burgundii, Libya, Xiongnu and Sarmatia units on stratmap (will take effect in new campaigns)
- Changed multiple starting rebel sub_factions for some rebel settlements (will take effect in new campaigns)
- Changed Wolf Berserkers basic formation to square from horde
- Fixed missing descriptions for roman Gardens
- Renamed Slingers to Egyptian Slingers for Egypt and added rebel version
- Added rebel version for Meroitic Spearmen
- Added rebel captain cards and portraits for rebel Romans Senate and Romans Brutii armies
- Fixed swap of Roman bodyguard units for Late Imperial reforms (Chaz)
- Fixed Aqueduct UI for Egypt (Chaz)
- Decreased cost of high tier core buildings (Chaz)
- Added bonuses for AI for core buildings (Chaz)
- Decreased upkeep for walls to encourage AI upgrading it (Chaz)
- Fixed Gaetulian light officer shield position on the model
- Fixed duplicate banner surface issue with roman vexillarius officer model
- Decreased saturation for the Gaetulian chieftain horse
- Fixed missing rebel version assets for the Armoured Somatophilakes unit

Update: 3 May, 2024 @ 3:01pm

v2.0.13 Minor savegame compatible update
-------
- Fixed projectile types for multiple units (mainly Sarmatian and Hun)

Update: 3 May, 2024 @ 2:54pm

v2.0.12 Minor savegame compatible update
-------
- Added new units: Iberian Spearmen and Iberian Scutarii
- Reorganized Iberian recruitment, moved a few units around between Local and Factional military buildings
- Fixed flickering shields for Dacian Warguard and Chosen Falxmen, replaced the shield model
- Added scabbard for Iberian standard bearer, improved texture
- Improved multiple Iberian unit textures
- Added LODs for Libyan Spearmen

Update: 1 May, 2024 @ 3:06am

v2.0.11 Minor savegame compatible update
-------
- Replaced model for Libyan Spearmen/Merc Libyan Spearmen
- Reverted Core Buildings upkeep cost to fix AI progression (Chaz)
- Parks, Medicine and Baths have new effects (Chaz)
- Arse renamed to Saguntum (Chaz)
- Nerfed Gorgonidae Priestess Cavalry (removed AP)

Update: 29 Apr, 2024 @ 5:25am

v2.0.10 Minor savegame compatible update
-------
- Fixed audio file format preventing new warhorn sounds from playing
- Added two more music tracks for Imazighen stratmap summer

Update: 28 Apr, 2024 @ 9:50am

v2.0.9 Minor savegame compatible update
-------
- Added rebel versions of all Burgundian units
- Added rebel versions of all Pictish units
- Fixed missing captain banner and portrait for Gaetulii, Libya, Burgundii
- Slightly nerfed stats of Belgae Swordsmen
- Increased size of Xiongnu bodyguard unit (Chaz)
- Roman Marian and Imperial Legionaries available from t3 barracks for AI (Chaz)
- Buffed Pontus, Burgundii, Sarmatians, Xiongnu (Chaz)
- Buffed rebel garrisons in Spain (Chaz)
- Removed German Warrior Women from 1 tier temple of Freya (Chaz)

Update: 26 Apr, 2024 @ 1:24am

v2.0.8 Minor savegame compatible update
-------
- Added optional Large Empire Crisis debuff for player only via yes/no prompt (Chaz)
- Fixed camel animations bug (again)
- Fixed hitpoints for bodyguard units for Picts, Xiongnu, Sarmatians, Scythians (Chaz)
- Fixed bodyguard unit size for Armenia (Chaz)
- Added more population to fortified rebel settlements in Caledonia and Alps (Chaz)
- Assigned proper soundtrack for Gaetulii, Burgundii, Libya, Xiongnu, Sarmatians
- Added some new music tracks to the soundtrack
- Added warhorn sounds from Barbarian Empires: Hellenistic Legacy

Update: 22 Apr, 2024 @ 8:22am

v2.0.7 Minor savegame compatible update
-------
- Fixed missing localisation lines for new building types (causing building browser crash)
- Fixed missing lines in building enums file for the new buildings
- Fixed Nomadic core building names (Chaz)
- Fixed Roman Thermae description typos (Chaz)
- Fixed Pictish Skirmishers ammo (Chaz)
- Fixed Pictish Berserkers hitpoints (Chaz)
- Fixed several UVW maps for Gaetulian units
- Tuned campaign map colors for Germans and Burgundii (Chaz)
- Slaves made nonplayable in campaign (Chaz)
- Added rebel versions of all Gaetulian units
- Added Gaetulian version of old "Gaetulian Infantry" unit (skirmishers)

Update: 20 Apr, 2024 @ 9:43am

v2.0.6 Minor savegame compatible update
-------
- Fixed typos in the campaign script
- Fixed wrong Baktria and Bosporan Kingdom merchant texture (was showing Epirus one)
- Fixed wrong belt knot position for Gaetulian spy model
- Fixed several texture UVW maps for Gaetulian units
- Reduced upkeep of several Gaetulian units
- Adjusted stats of Gaetulian Militia and Hillmen
- Adjusted oval shield position for Gaetulian infantry models
- Added eventpics for the Imazighen culture

Update: 20 Apr, 2024 @ 3:21am

v2.0.5 Minor savegame compatible update
-------
- Fixed typo in descr_model_strat causing Gaetulii spy to be invisible on the map
- Fixed non-critical issue with too low population in some villages in campaign (reported by FORTEBRACCIO1956)
- Added blank line at the end of campaign script file (potentially could cause issues)