Total War: ROME REMASTERED

Total War: ROME REMASTERED

Barbarian Empires (Open Beta 2)
685 Comments
sakaszwili 29 Sep @ 5:20pm 
keep up the good work
chubbyninja89 (TNB) 25 Sep @ 2:57pm 
Ok, well that sucks.

Thanks for telling me that at least.
Lanjane  [author] 25 Sep @ 2:43pm 
@drphilmynuts
Personally I don't like more turns per year scripts because they break some important aspects of the gameplay and seriously affect the mid/late game in a bad way. But I understand why people might like to have longer living generals and such
Lanjane  [author] 25 Sep @ 2:38pm 
@chubbyninja89 (TNB)
1) Custom battles were never meant to be of any use here other than testing, and there's no working multiplayer for this game anyway so I never bothered to "organize" custom battle menu

2) "Organizing" the custom battles roster, due to how the game works, is not possible without making duplicate dummy units in the mod code and producing massive code bloat, making it more difficult to work with in the future, and reducing mod performance, and for what? There's no value in the custom battles, the mod was meant solely for campaign use. I might as well disable custom battles for good
Lanjane  [author] 25 Sep @ 2:31pm 
@(SPQR) matt.memarian|Leg[}|{]
There's a submod called Provincial Campaigns which includes the Mundus Magnus map directly ported from Hellenistic Legacy original mod, and the mod already includes all the content from Hellenistic Legacy except traits. So basically playing Provincial campaigns submod gives virtually the same experience (plus the new factions added here)
chubbyninja89 (TNB) 25 Sep @ 1:30pm 
Honestly, I found playing around in custom battles to be rather annoying due to the unit rosters being completely filled with all manner of units possible.

I get that there's the campaign and all, but I just think having everyone and their mother having Galatian and Celtic units is pretty silly.

I just think that the general faction rosters could stand to be somewhat simplified to only incorporate the regional and mercenary units that a faction would reasonably have, you know, instead of stuff like the Iceni and Arverni factions having mercenary elephants.
Is it possible for you to post Hellenistic legacy here i love it in the OG ALX!
sakaszwili 22 Sep @ 4:29pm 
Maybe you could somehow force AI to recruit better troops? It's really a big deal for me as I love the late game (+200 turns) and shit-stacks is ruing it for me:(
drphilmynuts 22 Sep @ 11:41am 
I saw a video about Extended Cultures V for the original and I understand you had a hand in that mod, I'm torn between playing that or this mod because they both look amazing. Also, do u recommend this mod with or without the 4tpy submod?
Lanjane  [author] 22 Sep @ 5:33am 
@sakaszwili
Thank you, I will see what I can do but it's a problem of the base game, not the mod problem :(
sakaszwili 21 Sep @ 6:29pm 
I love this mod, most of my RR hours are on it. But one thing keeps pushing me off – the enemy ai and their active unit roster. I'm in the late game and all enemy factions are just throwing army stacks full of doshit units at me, even though I know they can afford more quality troops. Dear Lanjane, could you adress this matter? It's really annoying to have full quality army stacks and be forced to engage crap-stacks. Thank you
Lanjane  [author] 15 Sep @ 4:59pm 
@Kugelblitz
Thank you very much for the kind words! Please, if you have a savegame where crash can be replicated, send it to me in the mod channel in the Rome Total War Community Discord server
Kugelblitz 15 Sep @ 8:24am 
I just reached over 750 hours played on this mod and i just want to say well done. Even after all the time that i have put in, there is still many factions yet to be played. I have been playing this along with the unified Rome and 4tpy sub mod and its brilliant. the mod has ran pretty fantastic for me and i have had only a small number of crashes. You have brought me many many hours of excitement and joy during rough times. Thank you! I look forward to seeing how this mod continues to progress. I know its a lot of work.
Lanjane  [author] 14 Sep @ 3:09pm 
"When you play Rome Remastered mods, SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!"

- Cato the Elder, Roman senator, 149 BC, last words
Bakurp 14 Sep @ 11:49am 
SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!
(Otherwise all unit icons will be peasants and some Scythian units will use wrong textures)
Hannibal 14 Sep @ 11:47am 
@tbazsi1 I'm sure this issue has never ever been addresed in the description or in other comments
tbazsi1 14 Sep @ 4:22am 
the appearance of the units is the old or just plain peasants
Fridericus 13 Sep @ 2:36pm 
>Total War Gameplay<, I agree with you. Would be a nice addition and will help with unrest in new cities.
»Total War Gameplay« 11 Sep @ 7:18am 
Amazing mod, but what I think is missing is the option to build all temples in a city not just one .
Lanjane  [author] 9 Sep @ 12:34pm 
@Valruhn
Thank you kind sir!
Valruhn 9 Sep @ 10:05am 
After playing this mod for 25 hours, I just want to say I really like this mod and think it's the best overhaul mod for this game and I hope you make it even better :jawagrin:
Lanjane  [author] 7 Sep @ 4:53pm 
No matter how many times this is repeated in mod description (with CAPS LOCK), in the mod FAQ and in the comments, and many times in the mod Discord, people don't read and still ask the same question all the time.
Hannibal 7 Sep @ 2:59pm 
@Maketh as it is said in the description: SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!
(Otherwise all unit icons will be peasants and some Scythian units will use wrong textures)
Lanjane  [author] 26 Aug @ 2:19am 
@14CandyLand88
Imperial Campaign button text wasn't showing up for non-English localisations.
I've fixed the problem and the update should be live now
14CandyLand88 24 Aug @ 12:23pm 
Is it normal that I cant play in campaing only in battles?
Bakurp 21 Aug @ 12:05pm 
gah i fixed the issue with the crashing it seems to be if i alt tab out the game alt tab back in and fastly press accept, could be windows 11
Poeman 19 Aug @ 8:46pm 
want to say Lanjane ive had the most fun these last few days thanks to the mod, cheers from PR.
Bakurp 19 Aug @ 5:33am 
Nope. I just installed the mod and the blood mod, I'll keep playing tho and see if it happnes everytime so fair it's twice
Lanjane  [author] 19 Aug @ 5:31am 
No there shouldn't be any problems with the Blood Mod. Do you have any other submods enabled?
Bakurp 19 Aug @ 5:30am 
I'll see if it could be the skynet blood mod maybe with this mod
Lanjane  [author] 19 Aug @ 5:21am 
@Baker
Does the crash always happen, or it is random?
Could you please share your savegame on Discord?
Bakurp 19 Aug @ 5:04am 
The game seems to crash when i accept a suitable husbands as juli
juan_dorelle 17 Aug @ 8:42am 
However, once I conquer those cities, the game concludes. Is there any way to adjust or expand the victory conditions to allow for continued gameplay?
juan_dorelle 16 Aug @ 9:46pm 
ohh thanks
Lanjane  [author] 16 Aug @ 7:14pm 
@juan_dorelle
For Late Imperial reforms, you need 80 not 120.
And also you need to own specific settlements:
Rome, Antioch, Alexandria, Carthage, Pella, Pergamum, Gadir, Bagacum, Numantia, Ancyra, Amaseia, Brigantium, Lemonum, Carthago Nova, Lixus, Philadelphia
juan_dorelle 16 Aug @ 6:48pm 
@Lanjane yes, i did.
i built 120 imperial palaces and nothing happened
希拉克略帝 16 Aug @ 3:24pm 
@Lanjane I just want to ask if there will be new factions in the future. Also, I didn't require you to do that.
hadrian825 16 Aug @ 12:07pm 
Thank You, I can finally play it in my language (German).
Lanjane  [author] 16 Aug @ 11:03am 
@希拉克略帝
Sorry I'm not your personal Santa Claus, and I have no intentions to follow the steps of Rome II (I hate this game). This mod has its own path, and its own vision, and will be updated accordingly when it's time to.
Lanjane  [author] 16 Aug @ 10:59am 
@juan_dorelle
Have you checked the conditions listed in Mod Hints and FAQ? The ones for the late reforms are quite complex (intentionally) as those reforms aren't mandatory to enjoy the game, they are flavor reforms for the most patient players.
希拉克略帝 15 Aug @ 6:57pm 
@Lanjane That guy, will we have a new faction in the future? For example, as I mentioned a long time ago about the Odrysian Kingdom, will we have it? Is there a MOD for the Odrysian Kingdom in Rome 2 Total War? I want Odrysian Kingdom.
juan_dorelle 14 Aug @ 4:16pm 
i cant reach late imperial roman reforms
I wish there was 12 turns per year lol
i c wiener 25 Jul @ 5:36am 
@Lanjane thanks for clarification. I started my civil war by sending assassins at SPQR until all their family members were killed and the faction went extinct. Will bear the criteria in mind next time I do a Romans game.
希拉克略帝 24 Jul @ 7:45pm 
@Nigel Delajungle I also want to know the names of the music folder and music in this MOD. But I can't find the music folder.
Nigel Delajungle 24 Jul @ 7:24pm 
@Lanjane
Thank you very much for your answer.
I'm a bit embarassed but the problem is idk how to have access to the music files in the mod folder. I could tell you the file name after I can find out how to have access to it.
希拉克略帝 24 Jul @ 6:55pm 
By the way, will we have new factions in the future, such as the Odrysian Kingdom or Sparta?
希拉克略帝 24 Jul @ 6:53pm 
Also, Chariot Archer, let me put it this way. What I mean is that some classic units were lost in the original version. I want to know how they are doing in this MOD, or if they will be added back?
希拉克略帝 24 Jul @ 6:51pm 
@Lanjane What I'm talking about is the original version of the Roman Total War, which had a country called Pontus. This country has a cavalry unit called Cappadocia, but it's gone. I'm wondering why Pontus doesn't have Cappadocia.
Lanjane  [author] 24 Jul @ 4:53pm 
@i c wiener
Sorry for the late reply about the Civil War conditions.
Civil War may start normally, during the regular province conquest, but that takes longer than vanilla game.
For AI, the Civil War starts automatically if none of the "normal" conditions of Civil War were met till turn 270.
For player, the condition is for Roman culture in the world controlling minimum 30 huge cities (player and AI romans combined)