Garry's Mod

Garry's Mod

gm_northward (ALPHA)
Viser 1-10 af 64 forekomster
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Opdatering: 27. okt. kl. 9:34

-added a runaround track in BLU industrial zone
-fixed some world geometry

Opdatering: 27. okt. kl. 8:06

-changed skybox and sun variables to match
-added a shitload of WindowImpostor surfaces around the lower part of the map
-added a tunnel between that one mainline station and the ravine-mainline area
-added more rocks to the ravine-mainline area

Opdatering: 25. okt. kl. 10:15

-added an outside partial platform to that one station on the mainline (the one with the curved platform; the partial platform will be lengthened whenever i can be bothered)
-added some additional rock walls where the branchline's ravine meets the mainline
-added an industrial area to the top of the map

Opdatering: 11. maj kl. 10:35

there was something here but i overwrote it on accident so idk what changed

Opdatering: 30. apr. kl. 1:00

-all defect detectors now use the new soundsets (next northward ops is gonna be funny)

Opdatering: 29. apr. kl. 22:57

-defect detectors at Obedia port now use one of the new soundsets (assuming i did things properly)

Opdatering: 29. apr. kl. 0:46

-added 6th track to Obedia port yard
-re-enabled all defect detectors
-added two new defect detector soundsets courtesy of StocktonSubber-- these will be implemented in the next update assuming i can get them to work
-cleared space for what might end up being a small cement plant
-fixed a 0.25 unit offset on one of the crossover switches at the branchline transfer station
-fixed some door props and a building in the scrapyard area not compiling
-added some trees to the north yard area near the mountain branch lead

Opdatering: 26. apr. kl. 10:57

-added labels to blastridge tracks
-added labels to planned bits so my dumbass doesn't forget
-added placeholder switch for RED branch

Opdatering: 24. apr. kl. 14:53

-added a new industrial spur to the branchline (with track labels)

Opdatering: 21. apr. kl. 14:11

-fixed a gap between track pieces in the south yard
-fixed a gap between a tunnel portal and the terrain around it
-made a switch in the Blu Staging Yard start at main rather than diverging
-added a decorative rock wall at the northern gorge tunnel