Garry's Mod

Garry's Mod

gm_northward (ALPHA)
Viser 11-20 af 64 forekomster
< 1  2  3  4  5  6  7 >
Opdatering: 20. apr. kl. 8:53

-hotfix for a switch that was not functioning properly

Opdatering: 20. apr. kl. 7:08

-disabled collisions on two fence props on the first branchline station that were not allowing some railcars to pass
-added another industry track to the unnamed town between the gorge and the logging camp
-added a few signs so i actually remember what i'm supposed to make and where
-added a (currently locked) switch to Blu Blast Complex staging yard that will eventually lead to a small industrial park
-removed herobrine

Opdatering: 19. apr. kl. 15:24

-removed a duplicate switch that was preventing a vital one from operating

Opdatering: 19. apr. kl. 9:01

-fixed warehouse platform being too close to the track
-added station house to first branchline station

Opdatering: 18. apr. kl. 16:56

-added a track to a warehouse on the branchline
-added some decorative props to the first branchline station

Opdatering: 18. apr. kl. 9:16

-added separate arrival and departure tracks in the south yard

Opdatering: 17. apr. kl. 8:24

-fixed that freaky ass sound that sometimes starts playing nonstop after passing the waterfall

Opdatering: 9. apr. kl. 13:59

- disabled auto-reset on more switches in the south yard

Opdatering: 9. apr. kl. 13:59

-removed herobrine

Opdatering: 9. apr. kl. 13:36

-changed behavior of a switch in the south yard to no longer auto-reset
-attempted fix on the port entrance switches for the billionth time