Victoria 3

Victoria 3

Essential UI
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Update: 28 Jan, 2024 @ 2:11pm

fixed company bonuses not accounting for in prod/mbw progs
excluded urban center transport PMs from autoPMs and addded a setting for that in the topbar
added max base wage mode to state
added a topbar setting for the next hire alert threshold
added ebuilding usage to the available labor filter in map list

Update: 22 Jan, 2024 @ 2:04pm

fixed mobilization balance not accounting for additional supplies mults (extra and lux)
added accounting for manpower% in mobilization balance
fixed state balance progs not accounting for toggles for adding not hiring or mobilization balances with all the consequences
fixed log error of a very rare case of building reached cap filter using unassigned value

Update: 12 Jan, 2024 @ 9:48am

added coal and glass to staple goods as they are consumed by lower levels
fixed log error when cache is updated before opening map list once
reverted fix of progs showing for 0 level buildings w/o ebuilding in very rare vanilla bug cases (causes more harm)
showed hiring symbol in map list to see problems even when hiring
changed qualifications list in map list to work with ebuilding and to show actual building qualifications
fixed unset price_prog_pus in calculations for local goods
made selected good to always show in map list even if building does not have it
colored potential qualifications number red/green in the tooltip if they can be hired
fixed military construction balance still trying to get calculated (incorrectly) at some cases

Update: 25 Dec, 2023 @ 1:48pm

fixed log errors in rare cases when price progs are not calculated yet
optimized vanilla sorting fix in map list to fire only once
fixed calculations for isolated states
fixed prog range not using under construction results (0 level but under construction)
fixed prog range using idle 0 level buildings in very rare vanilla bug cases

Update: 24 Dec, 2023 @ 2:41pm

fixed prog range using ebuilding results (should use only real buildings)
fixed prod/max wage prog/prog+ tooltip in map list
fixed progs showing for 0 level buildings w/o ebuilding in very rare vanilla bug cases

Update: 23 Dec, 2023 @ 10:41am

fixed map list vanilla default sorting messing the list on new game creation
fixed map list prog+/ebuilding prog not updating in some cases

Update: 23 Dec, 2023 @ 6:55am

fixed map list not switching building type internally on opening
fixed initializing dropdown lists on new game creation

Update: 17 Dec, 2023 @ 2:25pm

fixed mod thumbnail

Update: 17 Dec, 2023 @ 2:14pm

1.5 Major Update
updated to Victoria 3 version 1.5.12
jobseekers number was not retained if it took valuable space because it seems useless
strategic region was not retained in map list (for military) because it seems irrelevant and sorting can't be re-implemented in mod
removed high unemployment alert toggle (vanilla now has alert settings for this)
fixed land trade capacity not showing in market (at the bottom)
fixed error in base wage estimation for government buildings (price difference from base was not included due to typo)
fixed productivity and base wage showing in goods tooltip for foreign markets
fixed calculations not accoutning for some goods output modifiers (like hardwood state trait)
added prognosis+ mode to map list (productivity/max wage/price prognosis if the building would be built in the state)
added produced/consumed goods mode to map list to see local prices for decisions there
added example building selection to map list which is used in various values when there is no bulding in the state yet
changed buildings header dropdown in map list to table instead of single column
added frame for round mode toggle buttons in map list which are saved to presets
fixed accounting for mine employee_mult modifiers
added local goods prices prognosis the the state bottom

Update: 30 Oct, 2023 @ 2:40pm

fixed labor filter in map list not accounting for some modifiers
fixed productivity/mbw prog not accounting for throughput change if building level is already > 0 and has under construction more