Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (AI+)
Showing 51-57 of 57 entries
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Update: 20 Aug, 2023 @ 3:41am

Additions
  • Implemented the ability for players to change the variables listed in the `settings.txt` file as well as modify or even add new command variables in the `convars.txt` file located in the `~/ems/sisync-ai+/cfg/` directory.
Changes
  • Used "DirectorOptions.*" instead of "DirectorScript.GetDirectorOptions().*" to specify the variables to modify in-game. This limits each special infected to 1 in the `DirectorOptions` table as doing so with "DirectorScript.GetDirectorOptions().*" would've caused an index error.
  • Modified the `nb_saccade_speed` and `nb_saccade_time` command variables to make the special infected aim at the survivors more accurately.

Update: 16 Aug, 2023 @ 2:58pm

Changes
  • Modified the `tongue_dropping_to_ground_time` command variable to match the variable used in Versus mode.

Update: 11 Aug, 2023 @ 9:02am

Changes
  • Updated thumbnail image to make it distinct from my other add-ons.

Update: 10 Aug, 2023 @ 2:12pm

Changes
  • Set the `SpecialInitialSpawnDelayMax` and `SpecialInitialSpawnDelayMin` in the `DirectorOptions` table to 20. This should only allow the special infected to spawn 20 seconds after the player has left the saferoom like in the `Sync Only` version.
  • Removed the `ShouldAllowSpecialsWithTank` in the `DirectorOptions` table which prevents the special infected from spawning while a Tank is active.

Update: 10 Aug, 2023 @ 2:08pm

Bug
  • Uploaded the unsaved file instead of the correct one by accident. See the patch notes above this one instead.

Update: 10 Aug, 2023 @ 1:53pm

Changes
  • Reduced the `MaxSpecials` variable in the `DirectorOptions` table from 4 to 3. This matches the values set in the `Sync Only` version, and the max amount of special infected in play should now be closer to the values set in Campaign mode.

Update: 9 Aug, 2023 @ 2:40pm