Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (AI+)
Viser 51–56 av 56 bidrag
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Oppdatering: 16. aug. 2023 @ 14.58

Changes
  • Modified the `tongue_dropping_to_ground_time` command variable to match the variable used in Versus mode.

Oppdatering: 11. aug. 2023 @ 9.02

Changes
  • Updated thumbnail image to make it distinct from my other add-ons.

Oppdatering: 10. aug. 2023 @ 14.12

Changes
  • Set the `SpecialInitialSpawnDelayMax` and `SpecialInitialSpawnDelayMin` in the `DirectorOptions` table to 20. This should only allow the special infected to spawn 20 seconds after the player has left the saferoom like in the `Sync Only` version.
  • Removed the `ShouldAllowSpecialsWithTank` in the `DirectorOptions` table which prevents the special infected from spawning while a Tank is active.

Oppdatering: 10. aug. 2023 @ 14.08

Bug
  • Uploaded the unsaved file instead of the correct one by accident. See the patch notes above this one instead.

Oppdatering: 10. aug. 2023 @ 13.53

Changes
  • Reduced the `MaxSpecials` variable in the `DirectorOptions` table from 4 to 3. This matches the values set in the `Sync Only` version, and the max amount of special infected in play should now be closer to the values set in Campaign mode.

Oppdatering: 9. aug. 2023 @ 14.40