Left 4 Dead 2
Special Infected Synchronization (AI+)
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Actualización: 20 AGO 2023 a las 3:41 a. m.

Additions
  • Implemented the ability for players to change the variables listed in the `settings.txt` file as well as modify or even add new command variables in the `convars.txt` file located in the `~/ems/sisync-ai+/cfg/` directory.
Changes
  • Used "DirectorOptions.*" instead of "DirectorScript.GetDirectorOptions().*" to specify the variables to modify in-game. This limits each special infected to 1 in the `DirectorOptions` table as doing so with "DirectorScript.GetDirectorOptions().*" would've caused an index error.
  • Modified the `nb_saccade_speed` and `nb_saccade_time` command variables to make the special infected aim at the survivors more accurately.

Actualización: 16 AGO 2023 a las 2:58 p. m.

Changes
  • Modified the `tongue_dropping_to_ground_time` command variable to match the variable used in Versus mode.

Actualización: 11 AGO 2023 a las 9:02 a. m.

Changes
  • Updated thumbnail image to make it distinct from my other add-ons.

Actualización: 10 AGO 2023 a las 2:12 p. m.

Changes
  • Set the `SpecialInitialSpawnDelayMax` and `SpecialInitialSpawnDelayMin` in the `DirectorOptions` table to 20. This should only allow the special infected to spawn 20 seconds after the player has left the saferoom like in the `Sync Only` version.
  • Removed the `ShouldAllowSpecialsWithTank` in the `DirectorOptions` table which prevents the special infected from spawning while a Tank is active.

Actualización: 10 AGO 2023 a las 2:08 p. m.

Bug
  • Uploaded the unsaved file instead of the correct one by accident. See the patch notes above this one instead.

Actualización: 10 AGO 2023 a las 1:53 p. m.

Changes
  • Reduced the `MaxSpecials` variable in the `DirectorOptions` table from 4 to 3. This matches the values set in the `Sync Only` version, and the max amount of special infected in play should now be closer to the values set in Campaign mode.

Actualización: 9 AGO 2023 a las 2:40 p. m.