Jagged Alliance 3

Jagged Alliance 3

Timmeh's Weapon Overhaul
Showing 11-20 of 72 entries
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Update: 23 Nov, 2023 @ 7:20am

Reduced environment damage of bullets.
Armor piercing ammo deals more damage to environment.
Armor piercing ammo ignores cover damage reduction of target. (like Exposed effect, but it's not shared for all mercs)
Tracers now apply "Marked" effect instead of "Exposed".

Disarming explosives now gives back the explosive.
Landmines can be picked up.
Added new Pipe Bomb variants: Remote, Proximity.
Combine with detonators to craft them. Can be disassembled with wirecutter.

Slightly increased damage of TNT.
Slightly lowered damage of PETN.
Increased damage of C4.
Shaped charge damage focused closer to blast origin.
Increase fire aoe range.

Slightly lowered Fragmentation Rocket area damage.
Reduced HEAT Rocket central area, damage is more focused in center.

Changed Bobby Ray's delivery pricing.

Update: 18 Nov, 2023 @ 8:53am

Fixed M1 Garand burst shot.
Fixed crafting recipes.
Added new explosive crafting recipes.
Restored previous Fuel drop rate. (can now be used for crafting)

Update: 18 Nov, 2023 @ 3:15am

Added new ammo sub-icons.
Added 40mm Tear Gas, Smoke and Incendiary ammo.
Added Tear Gas, Smoke and Incendiary mortar ammo.
Added mortar weapon modification to control fire mode (single fire, 2 round burst, 3 round burst).
Added fragmentation rocket for RPG.
Added Exposed effect to Saltshot.
Added increased armor penetration to Slugs.
Added UI SFX for mod items.
Reduced Fuel drop amounts.
Stackable melee weapons can now be moved to squad bag.

Update: 16 Nov, 2023 @ 5:31am

Finalizing shop integration.
Various shop item fixes and adjustments.
Added unique NV Scope icon.
Fixed NV scope missing model.

Update: 13 Nov, 2023 @ 5:50pm

Shop weapon price and availability adjustments. Small weapon stat changes.

Update: 13 Nov, 2023 @ 4:31pm

Fixed weapon component bugs: USP
Re-defined Weapon Shipments Squad and spawn condition.
Revised shop pricing algorithm.
Revised shop weapon mod selection.
Minor stat tweaks to rifles.

Update: 13 Nov, 2023 @ 2:21pm

Fixed weapon component bugs: M1911, Makarov, M16A2

Update: 13 Nov, 2023 @ 1:31am

Partial Bobby Ray's integration and bug fixes.
Minor stat changes to some weapons.

Update: 7 Nov, 2023 @ 2:30pm

Code cleanup for tool condition loss.

Update: 5 Nov, 2023 @ 1:28pm

Revised Tool Condition loss mechanic.
Tools now have much higher default condition loss, which is reduced by mechanical skill. A merc with 100 mechanical skill will reduce tool use condition loss by 80%.
Increased lockpicking mechanical requirement.
Increased crowbar strength requirement.

Added scrapping to knives and machetes.
Fixed MP5K missing stock cap.
Fixed wirecutter missing model.