Divinity: Original Sin 2

Divinity: Original Sin 2

Dimensional Reaper Class [DE]
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Update: 29 Jul @ 7:52am

-Marked Avengers as bosses to match their difficulty and slightly changed their spawn effect.

Update: 28 Jul @ 10:56am

-Reupload for a format change.

Update: 28 Jul @ 10:54am

-Turned Dimensional Jolt into a damage status that deals chaos damage each turn.
-Buffed the Rift drake's damaging abilities slightly.
-Some fixes for detecting deaths for reaper spawns.

Update: 26 Jul @ 9:21pm

-Added dialog option to start trade since it wasn't there to begin with.

Update: 26 Jul @ 5:54pm

-Slightly buffed Havoc Blast and Thunderstroke damage.
-Changed the Vendor dialogs to allow adjusting the invasion rate.
-Added "Dimensional Avengers" which are really strong reapers that can invade when Reaper NPCs die, they are gonna pack a punch so be wary!

Update: 25 Jul @ 9:25am

-Removed the melee flag for Guillotine (not sure why I had it there to begin with). You will now be able to use it with terrain differences.

Update: 25 Jul @ 9:20am

-Made Guillotine, Havoc Blast, and Thunderstroke's ranges scale with weapon range, so a melee user will have roughly the same range as before (or slightly less) but bow/wand users will notice a significant increase in their range on these spells.

Update: 24 Jul @ 7:29am

-Second attempt at making auto summons work for branded, I think it should work this time.

Update: 21 Jul @ 8:38am

-Adjusted the weapon base stats to work off of base game templates for damage, this allows mods like unleashed to properly adjust these weapons without manually touching them cause they use the base game template for their damage value.
-Made Spirit Mirror able to reflect more statuses.
-Gave the Phoenix its own 0 AP flight skill so that it flies more than the other summons would, can be good for positioning and mobbing.

Update: 20 Jul @ 10:16am

-Added an idle check to the summon turn ending code to make it less likely that a summons turn ends abruptly with auto summons on.