Garry's Mod

Garry's Mod

Flesh Chunks
目前顯示第 1-10 項,共 15 項
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更新:5 月 9 日 @ 上午 6:00
sora1d 發表

Fixed invalid PhysicsObject error in multiplayer.

更新:2024 年 8 月 28 日 @ 上午 2:46
sora1d 發表

- Chunks should be clipping into stuff less now.
- Chunks now stick and slide every 0.5 seconds rather than every tick.
- Chunks now automatically unalive themselves after 30 seconds.

更新:2024 年 6 月 24 日 @ 上午 2:52
sora1d 發表

- Changed chunk models entirely to fix the weird blue particle bug. This is done by using a model that doesn't break.
- Less clamping for damage-scaled chunk launch force. This should make chunks feel more dynamic depending on the damage dealt.
- New chunk models are purposefully bigger to increase visibility from further distance.

更新:2024 年 6 月 3 日 @ 下午 5:14
sora1d 發表

Fixed a bug where the client would try to broadcast ConVar changes.

更新:2024 年 4 月 3 日 @ 上午 8:59
sora1d 發表

Fixed flesh chunks spawning when 0 damage is dealt.

更新:2023 年 12 月 8 日 @ 上午 4:31
sora1d 發表

Fixed blood splatter not appearing in some cases. This is caused by me re-using EffectsData object, which cannot be done due to its implementation.

更新:2023 年 9 月 16 日 @ 上午 6:20

Precache models to fix the following issues:
- Addon not working after a map change.
- Addon works partially or not at all.
- The need to check for physics object validity.

更新:2023 年 8 月 15 日 @ 下午 6:37

Added the ability to toggle the addon on or off via the vg_chunk_enabled command.

更新:2023 年 8 月 13 日 @ 下午 8:48

Added a prefix to each file to prevent any same name conflicts.

更新:2023 年 8 月 13 日 @ 上午 3:10

- Added the ability to make chunks sticky. Can be toggled via vg_chunk_wallbounce_sticky command.
- Added a decal workaround for Fully Dynamic Animated Blood Mod.
- Fixed a bug where a portion of spawned chunks would insta-splat due to them colliding with each other.