Garry's Mod

Garry's Mod

Flesh Chunks
Zobrazuje se 1–10 z 15 položek
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Aktualizace: 9. kvě. v 6.00
provedl sora1d

Fixed invalid PhysicsObject error in multiplayer.

Aktualizace: 28. srp. 2024 v 2.46
provedl sora1d

- Chunks should be clipping into stuff less now.
- Chunks now stick and slide every 0.5 seconds rather than every tick.
- Chunks now automatically unalive themselves after 30 seconds.

Aktualizace: 24. čvn. 2024 v 2.52
provedl sora1d

- Changed chunk models entirely to fix the weird blue particle bug. This is done by using a model that doesn't break.
- Less clamping for damage-scaled chunk launch force. This should make chunks feel more dynamic depending on the damage dealt.
- New chunk models are purposefully bigger to increase visibility from further distance.

Aktualizace: 3. čvn. 2024 v 17.14
provedl sora1d

Fixed a bug where the client would try to broadcast ConVar changes.

Aktualizace: 3. dub. 2024 v 8.59
provedl sora1d

Fixed flesh chunks spawning when 0 damage is dealt.

Aktualizace: 8. pro. 2023 v 4.31
provedl sora1d

Fixed blood splatter not appearing in some cases. This is caused by me re-using EffectsData object, which cannot be done due to its implementation.

Aktualizace: 16. zář. 2023 v 6.20

Precache models to fix the following issues:
- Addon not working after a map change.
- Addon works partially or not at all.
- The need to check for physics object validity.

Aktualizace: 15. srp. 2023 v 18.37

Added the ability to toggle the addon on or off via the vg_chunk_enabled command.

Aktualizace: 13. srp. 2023 v 20.48

Added a prefix to each file to prevent any same name conflicts.

Aktualizace: 13. srp. 2023 v 3.10

- Added the ability to make chunks sticky. Can be toggled via vg_chunk_wallbounce_sticky command.
- Added a decal workaround for Fully Dynamic Animated Blood Mod.
- Fixed a bug where a portion of spawned chunks would insta-splat due to them colliding with each other.