Garry's Mod
Flesh Chunks
1–10 из 15
< 1  2 >
Обновление: 9 мая в 6:00
автор: sora1d

Fixed invalid PhysicsObject error in multiplayer.

Обновление: 28 авг. 2024 г. в 2:46
автор: sora1d

- Chunks should be clipping into stuff less now.
- Chunks now stick and slide every 0.5 seconds rather than every tick.
- Chunks now automatically unalive themselves after 30 seconds.

Обновление: 24 июн. 2024 г. в 2:52
автор: sora1d

- Changed chunk models entirely to fix the weird blue particle bug. This is done by using a model that doesn't break.
- Less clamping for damage-scaled chunk launch force. This should make chunks feel more dynamic depending on the damage dealt.
- New chunk models are purposefully bigger to increase visibility from further distance.

Обновление: 3 июн. 2024 г. в 17:14
автор: sora1d

Fixed a bug where the client would try to broadcast ConVar changes.

Обновление: 3 апр. 2024 г. в 8:59
автор: sora1d

Fixed flesh chunks spawning when 0 damage is dealt.

Обновление: 8 дек. 2023 г. в 4:31
автор: sora1d

Fixed blood splatter not appearing in some cases. This is caused by me re-using EffectsData object, which cannot be done due to its implementation.

Обновление: 16 сен. 2023 г. в 6:20

Precache models to fix the following issues:
- Addon not working after a map change.
- Addon works partially or not at all.
- The need to check for physics object validity.

Обновление: 15 авг. 2023 г. в 18:37

Added the ability to toggle the addon on or off via the vg_chunk_enabled command.

Обновление: 13 авг. 2023 г. в 20:48

Added a prefix to each file to prevent any same name conflicts.

Обновление: 13 авг. 2023 г. в 3:10

- Added the ability to make chunks sticky. Can be toggled via vg_chunk_wallbounce_sticky command.
- Added a decal workaround for Fully Dynamic Animated Blood Mod.
- Fixed a bug where a portion of spawned chunks would insta-splat due to them colliding with each other.