RimWorld
Vanilla Modular Weapons
Mostrando 1-9 de 9 aportaciones
Actualización: 5 MAY 2024 a las 17:26

Fixed a typo in the defs for golden pila heads that was making them do 226 damage instead of 22.

Actualización: 20 ABR 2024 a las 2:47

Updated with presets to work better with the Modular Weapons framework.

Actualización: 20 ABR 2024 a las 1:42

Updated to 1.5
The Anomaly weapons (Nervspiker, Hellcat Rifle, and Incinerator) aren't implemented and likely won't be implemented in the future, due to difficulties replicating their vanilla behavior within the Modular Weapons framework.

Actualización: 26 AGO 2023 a las 20:01

Accidentally uploaded what was intended to be a new, distinct mod as an update to this one.

Actualización: 26 AGO 2023 a las 20:00

[Auto-generated text]: Update on 8/26/2023 11:00:40 PM.

Actualización: 26 AGO 2023 a las 20:00

[Auto-generated text]: Update on 8/26/2023 11:00:00 PM.

Actualización: 26 AGO 2023 a las 19:58

[Auto-generated text]: Update on 8/26/2023 10:58:24 PM.

Took care of an issue where the Modular Pila was inheriting Gunsmithing as a research prerequisite instead of Smithing.

Actualización: 18 AGO 2023 a las 13:44

[Auto-generated text]: Update on 8/18/2023 4:44:55 PM.
Updated WeaponTag and WeaponClass defs to include tags missing from certain weapons due to inheriting the BaseModularWeapon class.

Actualización: 5 AGO 2023 a las 22:25

[Auto-generated text]: Initial upload.