RimWorld
Vanilla Modular Weapons
1-9 van 9 items weergegeven
Update: 5 mei 2024 om 17:26

Fixed a typo in the defs for golden pila heads that was making them do 226 damage instead of 22.

Update: 20 apr 2024 om 2:47

Updated with presets to work better with the Modular Weapons framework.

Update: 20 apr 2024 om 1:42

Updated to 1.5
The Anomaly weapons (Nervspiker, Hellcat Rifle, and Incinerator) aren't implemented and likely won't be implemented in the future, due to difficulties replicating their vanilla behavior within the Modular Weapons framework.

Update: 26 aug 2023 om 20:01

Accidentally uploaded what was intended to be a new, distinct mod as an update to this one.

Update: 26 aug 2023 om 20:00

[Auto-generated text]: Update on 8/26/2023 11:00:40 PM.

Update: 26 aug 2023 om 20:00

[Auto-generated text]: Update on 8/26/2023 11:00:00 PM.

Update: 26 aug 2023 om 19:58

[Auto-generated text]: Update on 8/26/2023 10:58:24 PM.

Took care of an issue where the Modular Pila was inheriting Gunsmithing as a research prerequisite instead of Smithing.

Update: 18 aug 2023 om 13:44

[Auto-generated text]: Update on 8/18/2023 4:44:55 PM.
Updated WeaponTag and WeaponClass defs to include tags missing from certain weapons due to inheriting the BaseModularWeapon class.

Update: 5 aug 2023 om 22:25

[Auto-generated text]: Initial upload.