Left 4 Dead 2

Left 4 Dead 2

VScript Survivor Manager
67 sonuçtan 31 ile 40 arası gösteriliyor
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Güncelleme: 4 Şub 2024 @ 4:08
Güncelleyen: Shadowysn

* Attempt to fix idling too many human players on round start.

Güncelleme: 30 Oca 2024 @ 4:00
Güncelleyen: Shadowysn

* Implemented talker remark (TLK_REMARK) fix for "Extra Set" survivors, eg. L4D1 survivors in L4D2 set and L4D2 survivors in L4D1 set.

Güncelleme: 18 Oca 2024 @ 5:51
Güncelleyen: Shadowysn

* Fixed survivor start teleporting issues in The Passing map 1.

Güncelleme: 14 Ara 2023 @ 21:36
Güncelleyen: Shadowysn

* Fixed Something went wrong with Admin System's verification error if the Admin System mod is active.

Güncelleme: 25 Kas 2023 @ 20:35
Güncelleyen: Shadowysn

* Added !survkick command. No parameters, just make sure the bot you want to remove is standing still and either in or near your crosshair.

Güncelleme: 4 Kas 2023 @ 6:07
Güncelleyen: Shadowysn

* Allowed using one letter only for /survbot to work properly. Both !survbot b and !survbot 1 b now summon Bill.
* Added an error print-to-chat for if Admin System's IsAdmin function fails. Previously it would just fail silently.
* Fixed bug with friendly fire fix never playing bullet-related friendly fire voicelines. Thanks to MisterMayoNL for reporting.

Güncelleme: 10 Eki 2023 @ 22:47

* Stopped kill-damage on anti-crash removal being ineffective when survivor is ignoring fall damage.

Güncelleme: 10 Eki 2023 @ 10:03

* Map 1 (Lost) and Map 7 (The Truth) softlocking teleports of Silent Hill: Otherside of Life (original)[www.gamemaps.com] fixed.
* Removed PVP mode warning. Support still remains minimal due to PVP gamemodes being inaccessible for testing by requiring multiplayer.
* Forcefully kills removed survivors in attempt to further prevent inconsistent crashes, playing death music and causing survivors to play voicelines. May cause unintended side effects with mods' on-death effects.

Güncelleme: 13 Eyl 2023 @ 4:20

* 4 Sided Coin's first map softlock fixed for 5+ survivors.
* Fixed fake L4D2 survivors occasionally resetting back to L4D1 survivor voices.

Güncelleme: 8 Eyl 2023 @ 9:14

* Attempt to fix inventories for first-joined survivors transferring to clone survivors if the first-joined survivor was removed for some reason.
* Checks and marks survivor as dead or alive when RestoreTransItems fires the player_transitioned event.
* Survivors being teleported to positions for survivors to stay in now favors positions marked for their actual character before resorting to their equivalent character's position.
(Ellis = Francis, for example)