Left 4 Dead 2
VScript Survivor Manager
Mostrando 31-40 de 67 aportaciones
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Actualización: 4 FEB 2024 a las 4:08 a. m.

* Attempt to fix idling too many human players on round start.

Actualización: 30 ENE 2024 a las 4:00 a. m.

* Implemented talker remark (TLK_REMARK) fix for "Extra Set" survivors, eg. L4D1 survivors in L4D2 set and L4D2 survivors in L4D1 set.

Actualización: 18 ENE 2024 a las 5:51 a. m.

* Fixed survivor start teleporting issues in The Passing map 1.

Actualización: 14 DIC 2023 a las 9:36 p. m.

* Fixed Something went wrong with Admin System's verification error if the Admin System mod is active.

Actualización: 25 NOV 2023 a las 8:35 p. m.

* Added !survkick command. No parameters, just make sure the bot you want to remove is standing still and either in or near your crosshair.

Actualización: 4 NOV 2023 a las 6:07 a. m.

* Allowed using one letter only for /survbot to work properly. Both !survbot b and !survbot 1 b now summon Bill.
* Added an error print-to-chat for if Admin System's IsAdmin function fails. Previously it would just fail silently.
* Fixed bug with friendly fire fix never playing bullet-related friendly fire voicelines. Thanks to MisterMayoNL for reporting.

Actualización: 10 OCT 2023 a las 10:47 p. m.

* Stopped kill-damage on anti-crash removal being ineffective when survivor is ignoring fall damage.

Actualización: 10 OCT 2023 a las 10:03 a. m.

* Map 1 (Lost) and Map 7 (The Truth) softlocking teleports of Silent Hill: Otherside of Life (original)[www.gamemaps.com] fixed.
* Removed PVP mode warning. Support still remains minimal due to PVP gamemodes being inaccessible for testing by requiring multiplayer.
* Forcefully kills removed survivors in attempt to further prevent inconsistent crashes, playing death music and causing survivors to play voicelines. May cause unintended side effects with mods' on-death effects.

Actualización: 13 SEP 2023 a las 4:20 a. m.

* 4 Sided Coin's first map softlock fixed for 5+ survivors.
* Fixed fake L4D2 survivors occasionally resetting back to L4D1 survivor voices.

Actualización: 8 SEP 2023 a las 9:14 a. m.

* Attempt to fix inventories for first-joined survivors transferring to clone survivors if the first-joined survivor was removed for some reason.
* Checks and marks survivor as dead or alive when RestoreTransItems fires the player_transitioned event.
* Survivors being teleported to positions for survivors to stay in now favors positions marked for their actual character before resorting to their equivalent character's position.
(Ellis = Francis, for example)