Crystal Project

Crystal Project

Crystal Lite
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Opdatering: 21. sep. 2024 kl. 6:29

Opdatering: 13. sep. 2024 kl. 17:00

Opdatering: 9. sep. 2024 kl. 10:15

Hunter:
- Improved Snipe to not produce threat and to now remove a buff from the target. It was tied for highest damaging attack with Sunder and Assault which both had additional upsides. Snipe was free in the sense that it didn't cost AP but it wasn't enough to be as impactful as the other two.
- Removed the Tireless passive and replaced it with a cheap passive that halves consumable costs. Three more Tireless rings can now be found around Poko Poko Desert to encourage exploration in a largely empty area.
- Pierce is back to being an active ability and Disorient has been moved back to Bard.
- Power Attack passive moved to Hunter as a tie to Pierce

Druid:
- Two more high-impact passives added to really emphasize Druid as being a primary AP gainer and the top possible magical and physical damage dealer.
- Wild Magic passive - Gain 6 AP each time you cast a spell. Previously this was possible with a few different pieces of equipment and would usually involve using a Paladin. Druid has incredible resource management when alternating basic attacks and abilities or as the second part of a magic damage dealer but the class struggled as a hybrid.
- Brute Force - Increase damage by a percent equal to the AP of the ability used. This will increase the physical and magical damage of Druid abilities moreso than any other class but is useable elsewhere.
Hew - Moved to Fighter and is back to being an active ability. Frenzy was a bit too free on Fighter and having Hew being a basic attack replacer created too many weird conflicts with other weapons.

A few abilities have been renamed but otherwise function the same as before.

Removed the cast times from the Druid and Nomad stances. It was already weird that only they had cast times and the Wizard's didn't for mechanical reasons. Cast times still exist for the stances of Spirit classes.

Opdatering: 30. mar. 2024 kl. 17:42

Added the 14th Good-Getter Boss - Eldritch Arachlea. It can be found in The Old World and has an Eldritch Horror theme. Your characters will mostly be battling themselves in this one...

Opdatering: 15. mar. 2024 kl. 23:00

Small issue with an NPC that will require a larger fix. I've removed the NPC for now until I have more time to update it.

Opdatering: 10. mar. 2024 kl. 0:09

Opdatering: 9. mar. 2024 kl. 21:21

Opdatering: 9. mar. 2024 kl. 19:34

Opdatering: 9. mar. 2024 kl. 7:34

- Adjusted healing spells again
- Cleric was too ubiquitous with Mend restoring HP a few updates ago so it's been reverted
- Barrier now Restores HP
- Healing song now grants a small buff
- Paladin and Fighter each have a new skill to bring each class to a full page of combat skills
- Water and Wind spells have been adjusted
- Wind spells now grant power up
- Water spells now don't produce threat, allowing low-threat characters to use Coyote without fear
- New Goodgetter boss in the Continental Tram bringing the total to 13

Opdatering: 3. mar. 2024 kl. 8:54