Crystal Project

Crystal Project

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Crystal Lite
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Tags: Overhaul
File Size
Posted
Updated
5.902 MB
15 Jul, 2023 @ 8:21pm
20 May @ 12:32am
60 Change Notes ( view )

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Crystal Lite

Description
A total overhaul designed around Hard difficulty that changes most enemies, classes and equipment.

*Important notes*
- Requires a fresh save
- Now functions with randomizer options!
- Balanced around Hard difficulty. I can't speak for how it will play on Easy or Normal, but it wont be great.
- Crystal Lite is very standalone. It is not recommended to mix this mod with any others.

- Total class count reduced from 24 to just 11. Each class has a distinct and useful purpose and pairs well with mostly any other class.
- Classes are all front-loaded, existing before or directly surrounding the Capital.
- Locations that used to contain the remaining Crystals now instead contain Crystal Shards which you must still collect to enter the Castle cleanly.
- Each class can now inherently learn either Monster abilities, Summoning abilities or both. In addition, each class has "Learning" as a passive ability.
- The Mod is intended for Hard Difficulty. The game is considerably easier until you enter the Desert and leave the early game, at which point it gets significantly harder.
- Cooldown Reduction, Reduced Cast Time and starting or continuous AP increases are now much more available.
- In addition to Class Armors, players can now craft Class Helmets from the same crafter.
- In the previously abandoned house in Tall, Tall Heights, players will encounter the Good-Getters Club.
- With the Proof of Merit, players can speak with 14 Good-Getters in various different areas to challenge special end-game bosses that will test your limits.
- A new Salmon Mount found in the New World.
- A new recurring enemy NPC with optional boss fights
- A new save crystal in the Jade Cavern
- A new town hub and save crystal in Salmon Bay, the Salmon Baywatch. This area now has enemies and a small sidequest.
- Buyable Golden Quintar is baked-in

The learnable ability list is as follows:
Fighter - Entrench, Second Wind
Rogue - Focus
Cleric - Barrier
Bard - Lullaby, Lucky Dice
Shaman - Drain
Paladin - Insult
Hunter - Hunger, Feast
Adept - Treat, Mark

The intended route is as follows. If you're finding something too difficult or you want to go somewhere early, feel free to go elsewhere:

Spawning Meadow
Trial Cave
Proving Meadow
Seaside Cliffs
Soiled Den
Mt. Yamigawa
Skumparadise
Capital
Rolling Quintar Fields
Quintar Nest
Quintar Sanctum
Jojo Sewers
Boomers
Capital Jail
Blood Slime
Salmon River
Cobblestone Crag
Mt. Okimoto
Mars Shrine
Sara Sara Bazaar
Poko Poko Desert
Ancient Reservoir
Sara Sara Beach Boss
Beaurior Volcano
Shoudu Province
Ganymede
Sky Arena Crystal
Undercity
Tall, Tall Heights
Land's End
Slip Glide Ride
Castle Ramparts
The Chalice of Tar
Quintar Reserve
Jidamba Tangle
Jidamba Eaclaneya
Salmon Race
Open Sea
Athenaeum
Castle Sequoia
The New World
Quintar Mausoleum

Crag Demon
Enami
Gran
Dummy
Troll
Hermetic
Rexosaur
Buttermint
Undergrowth
Richard - *Treasure Trove - Cave below Spawning Meadows river*
Mrs. Kill - Capital Jail

Summons

Golden Quintar
Class Masters
Jade Cavern
*These three can be done as soon as you finish The New World if you have the funds*

Depths
The New World

Ancient Labyrinth
The Sequoia

*Sky Arena* - This has been re-tuned to be something you do later in the game. Anytime after the Castle is ideal and the rewards reflect that. The Crystal is now located on the Sky Arena platform, rather than as a reward.

14 Goodgetter Super Bosses
13 Comments
xar 22 Nov, 2024 @ 1:03pm 
Also, master dagger is +% evasion rather than flat. Really helps you break evasion
xar 22 Nov, 2024 @ 11:45am 
Small bug - Hitofuri, a buyable (meant to be sword i assume) is flagged as a katana. Seems to be the lowest tier of the evasion 2 handers unless im missing an even lower one
Svennihilator  [author] 17 Feb, 2024 @ 11:54pm 
You can add them in the sense that they shouldn't cause anything to stop working but those classes are intended for a more vanilla playthrough. If you're just looking for some extra fun then by all means. :)
KumaCat 16 Feb, 2024 @ 11:38am 
Hi, hello there!
Looking at all the amazing classes you're currently uploading to steam workshop, would any of them be compatible with Crystal Lite? :) I would love to add some of them to my current playthrough, if possible ^^
Svennihilator  [author] 19 Jan, 2024 @ 6:17am 
You'll be fine using your old save. :)
KumaCat 15 Jan, 2024 @ 10:32pm 
Oh hi! Quick question:
Do I need to start a fresh save for these last updates to take place, or can I continue my old save?
Pokerkid777 5 Sep, 2023 @ 12:52am 
Hey man, fantastic mod. Been really enjoying it so far.

Quick question: How do you challenge the summoner bosses? Do we need to find a specific item or do something else?
Svennihilator  [author] 6 Aug, 2023 @ 7:13pm 
Are you on the discord by chance? I'd be more than happy to answer everything there if you give a yell! I'm trying to leave my own hints/spoilers elsewhere just in case people read these before playing.
palmermebane 6 Aug, 2023 @ 12:36am 
Extra bosses down; brutal. Here is a sketch of my approach for each:

Reserve: Four hunters again.

Undercity: 2 clerics with aid staves, 2 attackers.

River: 1 tank, 3 attackers, 3 simultaneous kills. Offense barely exceeded their healing, so took awhile.

Boomer: Tira + Eye gouge to suppress the banisher while I dropped every summon on him. Unreactable for the last two.

Greenshire: Coyote + Guaba for the start. 1 rogue/shaman with chemist robe for DOTs. 3 spirit-stacked shamans to drain MP before any banishes.

Jade: Hard. Bard/shaman with ribbon using shaman stance to null all debuffs. Rest had paladin stance. Low spirit paladin/cleric revived the puppet before the boss could. First puppet kill was tight. Had to control boss's AP carefully.

Sequoia: Hard. Initial armor and stalwart to survive the start. Warrior/paladin with 3 counters and 2 hemorings for sustain, paladin with aid staff, rogue/nomad and hunter/nomad for damage. Spaghetti 2 was ready when I won.
palmermebane 5 Aug, 2023 @ 9:39am 
Enjoying this one. Just got proof of merit, still final boss and new bosses left to go. Didn't play enforcer so those will all be new to me. A few notes and suggestions:

1. At the end of the game I was allowed to select summoner as a class and subcommand. Was that intended? Guessing not since it makes one of the quizzards a liar.

2. Trick slash has a cooldown. Don't think that matters?

3. The hunter's healing can target enemies. I suspect this is an oversight, because four bard/hunters can beat undergrowth at level 1.

4. Curious what strategies you have in mind for Devourer. I won with a shaky setup, tank + 3 reflex stance. (That revealed some glitchy behavior with reflex stance + zero threat, where one random ally can be hit.) Devourer is one of those bosses where it's relatively easy to find an inconsistent setup like mine, hoping Devourer's amnesia turn is kind enough, so I wondered if you had anything consistent.