Garry's Mod

Garry's Mod

Perks System - Call of Duty Perks
Showing 21-30 of 52 entries
< 1  2  3  4  5  6 >
Update: 24 Feb, 2024 @ 2:08pm

- Doors without owners should no longer cause issues

Update: 24 Feb, 2024 @ 11:46am

MAJOR UPDATE:

- Spotting related perks:
All perks now use a stencil system to draw an overlay over enemies/objects behind walls
This helps with visibility and gives a better idea of what is being spotted
It also looks cool

- New setting to change between Halo/Stencil only or combination
This allows the player to choose between having only the halo, the stencil, or both
Also includes an option to disable this entirely
I may expand this in the future to allow for individual halo/stencil settings

- Updated Engineer perk
Players can now pick up and place down turrets that have been hacked
Note that you can only pick up turrets hacked by you
You can only carry one turret at a time
Dying with a turret on your back will drop the turret on the ground

- Updated Elemental Pop
Brainrot now resets the targets HP
This ensures Brainrot enemies last a little longer

- Updated Cold Blooded
Protection against High Alert moved from Ninja to Cold Blooded
This makes the perk slightly more useful

- Updated Pulsar
Should now work properly in multiplayer environments
Pulsar now emits an audible ping that can be heard by any player

- Nerfed Quick-Fix
Now grants 10 HP per kill
The HP boost now decays gradually rather than vanishing all at once

- Fixed perks not ignoring Jug properly
Hardened and Assassin were not ignoring the DMG Res properly

- Vulture's Aid now properly highlights ammo
The icon for Vulture Drops is now smaller as well, making it look slightly better

- A ridiculous amount of effort to make sure everything works
Team-shared and individual spots should now function 99% of the time
I had to revamp massive amounts of code to ensure everything works as it should

Update: 25 Dec, 2023 @ 1:07am

- Fixed being only able to hack one turret at a time with the Engineer perk

Update: 14 Dec, 2023 @ 12:24am

- Fixed Turrets causing errors when knocked over

Update: 9 Sep, 2023 @ 8:53am

- Minor changes

Update: 7 Aug, 2023 @ 6:28am

- Accidentally removed the crouched movement speed cap for Stalker

Update: 7 Aug, 2023 @ 5:47am

- Updated several perks:

Vulture's Aid now properly has the icon above multiple Vulture's Aid drops, not just one.

Scavenger Perk now uses the MW3 Icon (Looks better IMO)

Both Scavenger and Armorer now drop items, instead of being reliant on corpse-looting
- These items will have the perk icon above them, which can be toggled on/off
- Items are only visible to players with the respective perks enabled (Scavenger only sees Scavenger boxes, Armorer only sees Armorer drops)
- In singleplayer, the item will only drop if the player has the corresponding perk enabled. In multiplayer, both items drop, but will follow the above visibility rules.

Update: 5 Aug, 2023 @ 9:00am

- Moved Cold Blooded from the external perks menu to the Tier 2 Menu

Giving a single perk its own menu is dumb.

- Cold Blooded now hides the players name and health when being targeted by an enemy player

This works for the default HL2 popup, custom HUDs or popups probably wont work.

- Adjusted some of the icons to make them fit better

There is still a little bit of overlap with the MW2 perks when combined with MW3 perks, but this can be manually adjusted for.

Update: 22 Jul, 2023 @ 5:41am

- Updated the Hardened perk

Should hopefully no longer break non-HL2 weapons, causing them to not deal damage

Lightly armored targets now take 25% more damage (Antlion Guards, Scanners, Hunters)

Update: 6 Jul, 2023 @ 4:36am

- Made the popup icon position update properly

- Added the option to resize the popup icon