Garry's Mod

Garry's Mod

Perks System - Call of Duty Perks
Showing 11-20 of 52 entries
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Update: 22 Nov, 2024 @ 2:41am

Various changes:
- Changed/Fixed various perk descriptions

Scavenger, Armorer & Vulture's Aid
- Item drops only occur when at least one player on the server has the perk selected
- Fixed players without the perks being able to pickup the item drops
- Items are hidden more reliably

Scavenger
- Fixed ammo pickups causing errors

Update: 13 Oct, 2024 @ 12:24am

Perk Changes:

Marathon & Stamin-Up
- When suit power is enabled, sprinting depletes suit power at half-rate instead of doubling current suit power

Looks nicer + it performs its intended function. It also doesn't mess with oxygen and flashlight power now

Update: 12 Oct, 2024 @ 12:33am

- Remove obsolete parts of code that I forgot to remove

Update: 12 Oct, 2024 @ 12:29am

Perk Changes:

Stalker
- Fixed an error related to collision groups

Marathon & Stamin-Up
- Adjusted the way player movement speed is modified
Should now respect external addons that alter player movement speed
- Sprint speed bonus is now 20%

Mobility
- Adjusted the way player movement speed is modified
Should now respect external addons that alter player movement speed

Update: 9 Oct, 2024 @ 3:30am

- Adjusted stencil functions to (hopefully) reduce performance impact

Update: 8 Oct, 2024 @ 8:33am

- I forgot to change some text in the list

Update: 8 Oct, 2024 @ 8:31am

- Added a list in the settings menu for entities that are affected by the Stalker perks new mechanic

The list shows all entities that will currently interact with the "disruption mechanic", meaning the player should not trigger their activation (so long as the entity relies on collision groups and traces to trigger)

Note that the list can't filter for non-existent entities, so you will have to ensure there are no typos when adding in items

The list is stored inside a text file inside the data folder, but it's easier to edit in-game

Update: 8 Oct, 2024 @ 7:26am

Considerable update

- Various perk tooltips have been updated to be more informative

Mostly distance values of distance-based perks

Perk Changes:

Scrounger
- Extra measure to ensure the bonus ammo is only given once

Scavenger
- Updated tooltip to more accurately describe function
- Will always give at least one round of ammo
- Dead players no longer trigger pickup

Armorer
- Updated tooltip to more accurately describe function
- Dead players no longer trigger pickup
- Players with full armor can no longer pick up armor boosts

SitRep
- Explosives are detected at ALL ranges now
This is accurate to how the perk performs in the actual game

Stalker
- Removed damage reduction mechanic
It was a stupid mechanic and only added in because I had no other ideas to add to the perk

- Added new mechanic: SLAM evasion

SLAMs no longer trigger when the player is within a certain distance of it

Explosives affected by Stalker intermittently emit sparks and an electrical zap sound when they are being affected

Players without Stalker can still trigger the explosive

Works by changing the player's collision group. Affects the way traces interact with the player, so this may have unintended side-effects

Spotting
- Perks now have individual settings for halo, stencil (overlay) or both
- Additional settings to change whether stencil overlay is only visible when the target is obstructed, unobstructed or always

Death Perception
- Fixed issues with NPCs remaining permanently highlighted

Update: 16 Jul, 2024 @ 6:06am

- Removed unnecessary code

Update: 15 Mar, 2024 @ 8:58am

- Fixed Armorer not giving the +25 Max armor

For some reason this was not in the code, even though I'm 99% sure it was at one point

- Fixed Tactical Mask not functioning at all

The code was checking the wrong perk slot, thus making the perk not function whatsoever