RimWorld

RimWorld

Avali Race Patchbox
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Update: 16 Jul, 2023 @ 4:41am

Update on 7/16/2023 2:41:18 PM.

- Now they prefer barracks over bedrooms. Just like in all other mods hehe.

- Tweaks and fixes and whatever.

* * *
Known issue: Ideology precepts that enforce apparel will force aliens to wear it no matter what. If you're having birbs in random human shirts, check their ideology.

Update: 14 Jul, 2023 @ 7:11pm

Update on 7/15/2023 5:11:52 AM.

- Guardian nanites also help with food poisoning.

- patched in some Biotech pregnancy recipies. Sort of temporary measure to keep your avalis from rabbiting. They tend to.

- support for [SYR] Scar Removal Plus (i hope)

- perhaps some random tweaks again

Update: 14 Jul, 2023 @ 12:18pm

Update on 7/14/2023 10:18:40 PM.

- First Balance pass on NPC faction.

Slaves won't be carrying doomsday launchers anymore. Or any real guns. They're slaves, they were disarmed.
Civilians will use civilian clothing rather than power armor, and be lightly armed.
There will be some young trainees in avali camps. (with Biotech)
Military will be all using armor, and have toned down and more varied armaments rather than every single one having biggest gun possible.
Raids will only bring in military. Trader guards also will be all military.

-Some error fixes

Update: 13 Jul, 2023 @ 7:46pm

Update on 7/14/2023 5:46:55 AM.

- basic Biotech kids and aging support.
Mod's guts updated so Avali can raise babies properly. Added some basic clothing items to keep them chill.

Update: 11 Jul, 2023 @ 10:06pm

Update on 7/12/2023 8:06:35 AM.

- Finished fluff text, for real this time.

- Revised the whole idea with xenotypes. Now the xenotype is only one and it's truly "baseliner", the racial traits are moved to the race stats and will mostly work without Biotech
- Also, made them even more cold inclined, *properly* now.

- Augments added. New subkind of implants aimed to plain buff the user without replacing bodyparts.
Currently it's avali's canon adaptations in there.

-Fixed merpton of errors.

-Probably left even more.


THIS UPDATE WILL (softly) BREAK ONGOING RUN.
All problems should be fixable with devmode.

Update: 8 Jul, 2023 @ 6:57pm

Update on 7/9/2023 4:57:34 AM.

minor fix

Update: 7 Jul, 2023 @ 3:47pm

Update on 7/8/2023 1:47:00 AM.

- Done all the fluff text on items, brought the format more or less inline with vanilla content, moved it to a separate file.

- Slight tweaks to the new starting scenario and related fluff text. Perhaps still too cringey.

- Removed some more of the global thought restrictions on the race. They can complain on cold now, but it's still below -65 so good luck freezing them so hard. They also won't appreciate corpses by default.

- Rolled back stuffability on the heavy armor,
- And some other forgotten tiny balancey tweaks to the new content

Update: 26 Jun, 2023 @ 3:03am

Update on 6/26/2023 1:03:28 PM.

minor fix

- Fixed errors in xenotype assignment, now hopefully should work as intended

- Swapped around archite genes to be slightly more lore-friendly, perhaps it's more OP though

- "Royalty" Empire is no longer enemy, oopsie.

Update: 24 Jun, 2023 @ 12:54am

Update on 6/24/2023 10:54:39 AM.

Changed turret costs and descriptions (yay fluff text!)
They still are OP AF but it's now costly and justified in technobabble

Update: 23 Jun, 2023 @ 10:44am

[Auto-generated text]: Initial upload.