Scrap Mechanic

Scrap Mechanic

Bingo's Block Editor
Showing 1-10 of 165 entries
< 1  2  3 ... 17 >
Update: 24 Oct @ 6:28am

Update 1.16:

- All rotations are fixed and now happen around the central point of an object
- Joints can now rotate
- Automatic childA finding can now find parent parts with custom sizes (essentially you can move a joint anywhere with tis active now)
- Bounds modification in now fixed and happens locally to the shape (draggable wedges work now)
- Data decode menu now has an error text box to show errors with encode and decode + better error handling overall

Update: 11 Oct @ 7:41am

Update 1.15.3:

Due to Interactable Data being formatted to JSON instead of LUA, there were parsing bugs under certain scenarios. Now Interactable Data Decoding has its new window where the raw data can be pasted in and decoded into its table form, and can also be encoded into its raw form.

Update: 5 Oct @ 1:42am

Bugfix:

- More bugs fixed with deleting joints connected to interactables

Update: 24 Sep @ 8:01am

Bugfix:

- Changed the queue wait time logic to hopefully reduce the amount of premature re exports of creations
- Fixed bug with deleting joints connected to certain controllers which would stop the tool from working
- Fixed bugs with effects with matching ids across shapes and joints
- Fixed a bug with command binding to stop multiple command binding events if an error occurs within the hook

Update: 30 Aug @ 6:43am

Ghost Update:

After some bug reports that isnt happening on my machine, I'm posting this update to sync my version and the workshop version of the tools as im not sure if anything has changed with the tool.

Update: 5 Aug @ 12:43pm

Hotfix:

- remove debug print

Update: 5 Aug @ 12:34pm

Bugfix:

- tool inhibiting swimming now fixed

Update: 4 Aug @ 6:33am

Bugfix:

- certain tool features broken when auto apply was disabled

Update: 31 Jul @ 5:18am

Bugfix:

- Client fly speed desync fixed in mp
- Tool not correctly resetting after import fixed
- issue with the position adjustment button being global and not client based fixed

Update: 28 Jul @ 5:40am

Bugfix:

- Bubble effects now fixed and removed again