Necesse

Necesse

Vulpes Nova (open source) (0.32.1)
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Update: 5 Dec, 2024 @ 9:45pm

Mod version 2.01.1 for game version 0.28.1

Fixes and item updates!

Fixed gem bag not dropping anything
Fixed most tooltips and names (may still have a couple, please report them in the bugs discussion if found!)

Added all the buff icon sprites for the Seals (forgot to when I released the update)
removing sapling sword projectile, gave it 1 more damage. Updated the tooltip to reflect this.
Made the Fox Token into a trinket that grants 1 defense, it'll still be used for something later though ;)
added doomed bow, repeating crossbow, gem dust, cave demolisher, shape shards, and celestial ember new sprites

Reworked the wood pistol (now) Acorn Lobber with their new acorn projectiles.
It's now an early game SMG that has an inaccurate shot but fires quickly, the acorn bounces twice before getting destroyed on the third.

Update: 5 Dec, 2024 @ 12:48am

Mod version 2.01 for game version 0.28.1

Sorry for how long this took for how little was really done, I've been spending way more time focusing on youtube ATM and have been doing pretty well on it (please check it out, I'm gonna be uploading a sneak-peek of my next Necesse mods on it soon, as well as future news on Vulpes Nova once those other mods are out)

Made the mod a brand-new and beautiful looking preview! I think I did great with it

GEAR Sphere has been updated to be a smaller sprite (about half size),
may be changed in the future depending on if people want huge sphere back.

Every Mob got a new sprite
Every Trinket sprite was finished
Every Material got a new sprite (minus gem dust we kinda forgot about it)
Just about every (a handful of weapons hadn't received new sprites, they'll be coming soon) weapon was given a new sprite
Few projectiles got resprites. The main ones that were changed were the novice to magic for dummies tomes. The others will receive new sprites soon
Objects and Tiles weren't touched a whole lot (I'd say Flatlands cave is complete for resprites, but Deep Cave is gonna be the focus of next update along with proper flushing the Flatlands out with content)

Fixed a handful of items that had missing tooltips.
Currently I have to refix all the items now that I changed the tooltips in the lang file for them, this'll get done next update I just wanted to get the 28.1 out as fast as possible

Almost every sprite in the mod has been updated thanks to me and our new member Logar (he says hi)
(Wooden Armor is missing sprites, so is Ancient Jungle, im not including cubalt armor because that'll techniquelly be removed in a future update anyways)

Adjusted the in-code names for every item/mob/object for compatibility (you know, in case anyone else wanted to make stone or wood armor)

Removed the slimy stick (no need for it considering how many early game summons there are)

The Wooden Pistol was replaced with the Acorn Lobber (still a WIP. will actually get a proper change in a future update)

The next few updates are just gonna be item tweaks and small additions like new items, maybe a new enemy or 2, etc, but I have a few smaller mod ideas I wanna work on as well and I will most likely
finish those before I continue working on Vulpes Nova (Logar has been working on new sprites and brainstorming new items that I will add in while I work on my other mods.)
We want to work on bloat in the mod (there's a lot of items that just sort of do nothing unique or are only used for a handful of items) so we're gonna try making more uses for the materials like wind essence and cubalt.
That's why we removed the slimy stick lol

Update: 29 Sep, 2024 @ 8:38pm

Mod version 2.00.3 for game version 0.27.0

The mod works in 0.27.0 now

Update: 5 Sep, 2024 @ 8:35am

Mod version 2.00.2 for game version 0.26.1

Added italian translation that Chris had done for me. Thanks Chris!

Update: 20 Aug, 2024 @ 1:16pm

Mod version 2.00.2 for game version 0.26.1

Fixed issue with 'hubmusic' that came from the previous patch I did

Update: 16 Aug, 2024 @ 8:28pm

Mod version 2.00.2 for game version 0.26.1

game works again (again)

Update: 15 Aug, 2024 @ 12:46pm

Mod version 2.00.1 for game version 0.26.0

Nothing besides the game working on 0.26.0

Pretty sure nothing is broken?

Update: 5 Aug, 2024 @ 9:15pm

Mod version 2.00 for game version 0.25.1


---GONNA PUT THIS AT THE TOP, TRIAL CHAMBERS IN THE NEW BIOME ARE BROKEN FOR SOME MYSTERIOUS REASON, DO NOT ENTER THEM---

Wave One of the 'Cube Update' is here! (Wave Two will be worked on after I resprite everything I feel needs the makeover.)

Here's the handful of changes to things that were already in the mod.
Decreased Fox speed from 50 -> 40.
Decreased Nightmare (and Snowy Nightmare) speed from 125 -> 80 and 100 -> 80.
Snowy Nightmares spawn rate decreased from 20 -> 15
Nerfed Magic for Dummies (Mana cost increased from 0.4 -> 1.8 and first tier upgrade from 1.0 -> 2.4)
Fixed gusts not spawning in other biome caves (were only spawning in forest/plains caves)
Might've changed some other stuff that I forgot to write (whoops)

And now the meat of this whole update! (And pretty 'unstable' because I don't think I balanced it for when you're meant to do it well :T, the Deep Cave for the biome is also not entirely finished)
A new material that drops from all the enemies of the biome, used for the items from the biome.
Added 8 new enemies, and a biome to host most of them. 1 Secret guy that sometimes spawns in Deep Caves for the forest and flatlands biome.
Added 2 new items that when used increases max resilience up to 50 (Yes. that means you won't need to wear accessories or armor that increase resilience.
1 Boss: (there was 2 but for scope reasons and the new graphics overhaul coming soon I'm releasing just one currently) The GEAR Sphere (which can be spawned in the Flatlands biome)
(gear stands for Geometric Enforcement and Assault Regiment)
A whole new ore featuring its own set of items that you can play with (as long as you have a demonic pickaxe)
A new armor set made with the new ore, along with a bunch of tools! (There was gonna be 4 seperate sets but again, graphics overhaul soon)
6 New Seal Buff items! (inspired from seals from RotMG) where you can give yourself buffs dependent on the kind of seal used (or just... use a bunch of different seals, nothing is stopping you ig)
A weapon for each class, dropping from the GEAR Sphere (Placeholder for items themed around it tho currently.)
A couple of trinkets, and a reusable dynamite stick.

Update: 10 Jul, 2024 @ 1:09pm

Mod version 1.33.1 (listed 1.34 in game by accident) for game version 0.25.1

Sorry for the long wait! been real busy so I couldn't work on as much as I wanted to but here's what I got done last month ^

Changes from last update:
Removed Gusts from Surface mob spawn (A lot of people were complaining about them bothering them but it seemed to only be an issue with while crafting/in their base. So surface spawns for Gusts are now gone as so people don't get bothered by them anymore while home!)
Added the Nova Katana, a replacement for the OG "Tungsten Katana" (which now that we have actual katanas in the games that are like, unique items I can't exactly have an item named after them but doesn't do the gimmick +
the reinforced katana already costs Tungsten to create) which is made in the Table of Awakening.
The "Ancient Jungle Set" inside the Table of Awakening can be crafted (but not balanced for regular play.)
Added an upgrade for the Explorer Cloak (and several other items) which fused several movement/exploration focused items into one.
Added 3 new magic items, each being upgrades for the Intermediate and Novice tome. The final one being "Magic for Dummies" which shoots each of the previous tomes projectiles, and is made in the Table of Awakening.
Resprited "The Jade Waraxe" because I was unhappy with it the first time
The Mod ID is back to being vulpesnova.mod

Update: 27 May, 2024 @ 11:14pm

Mod version 1.33 for game version 0.25.0

new update just broke the id thing i think so it's vulpesnova2.id hopefully that doesn't break anything
I did fix the mod for the new version but no new content yet