Crystal Project

Crystal Project

Topaz's Classes (Merchant + Archmagus) DISCONTINUED
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Update: 29 May, 2023 @ 8:12pm

Update: 28 May, 2023 @ 2:22pm

- Merchant Class
- Damage scales off Agility, and has access to two wind-based magic spells.
- A versatile support class with a variety of passives that might aid in freeing resources up for some builds, and make mid to late game farming a bit easier!
- Crystal and Master both located in Sara Sara Bazaar.
- Updated Mod name and Description to match the new update
-Re-balanced Archmagus again... Removed Arcane Mastery's MP cost increase and reduced the MP cost of all Advanced Magic (just so the class is *usable* early-mid game. I'm really not good at balancing ._.)

Update: 28 May, 2023 @ 1:00pm

Update: 28 May, 2023 @ 12:52pm

1.4:
- Fixed an issue where the mod description would cause the game to crash when loaded in the ingame mod menu

Update: 28 May, 2023 @ 12:35pm

Update: 27 May, 2023 @ 12:18pm

1.3:
- Moved the Crystal to the upper half of Jade Caverns, so you no longer require a Golden Quintar to access it. Now you need the Salmon and Owl mounts at minimum to reach it. The Master remains in the same location as before.

Update: 27 May, 2023 @ 9:40am

1.2:
- Rebalanced Archmagus’ abilities to be closer to my initial vision for the class
- Arcane Mastery: Reduced MP Cost Increase to *1.25
- Increased MP cost and significantly increased CT of all abilities
- Gave Meditation a CD of 2
- Reduced Thermopylae CD to 4
- Reduced Thermopylae buff to 2 turns
- Changed Benevolence to kill the user innately rather than apply the Instant Death debuff

Update: 27 May, 2023 @ 8:43am

1.1:
- Fixed bug where Archmagus was considered a starter class

Update: 26 May, 2023 @ 3:15pm

1.0:
- Release
- Archmagus Class: A super explosive magic user with access to a variety of useful combat and utility magic.
- Crystal and Master located in Jade Caverns