Victoria 3

Victoria 3

Political & Economic Changes
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Pembaruan: 2 Okt @ 2:43am

- Two-Party system further reduce ideological incompatibility.
- Multiparty system gives opposition IGs a slight approval boost.

Pembaruan: 1 Okt @ 11:08am

- Updated for 1.10.3
- Adjusted Construction Sector inputs.

Pembaruan: 29 Sep @ 4:02pm

- No Migration Laws unlocks the Welcome All Decree, a cheaper and more powerful Version of the Greener Grass decree.
- Increased bonus pop attraction to locally powerful IGs under Federalism and Confederalism from +20%, to +30%.
- Fixed Two Party system party attraction.

Pembaruan: 29 Sep @ 3:08pm

- Greener Grass in a state without a primary culture cultural community will eventually create one.
- Federalism & Confederalism: Reduced requirements for the Powerful Interest Group modifier from 20% to 18%, and for the bonus to double from 40% to 36%.
- Rebalanced state bonuses from powerful local interest groups.

Pembaruan: 29 Sep @ 10:18am

Pembaruan: 29 Sep @ 10:03am

- Federalism and Confederalism gives each Incorporated state a modifier based on the strength of IGs in that state. This is updated every six months.
- The modifier gives some small buffs/debuffs (for example, powerful Intelligentsia in the state slightly increase education access), boost or reduce pop attraction to different political movements (for example, powerful landowners increase attraction to pro-slavery movements in the state), and give a bonus to pops joining the interest group in the state.
- Fixed a bug with the new Cinema prestige good.

Pembaruan: 28 Sep @ 10:30am

- Promote National Values can now only be done in states that are either on the same continent, or is a homeland. Having a capital in the Balkans enables using it in Anatolia, and vice-versa. Russia can use it through Europea, Siberia, Central Asia and Manchuria. The East India Company and Dutch East Indies can not Promote National Values.
- Subjecthood and Confederalism Laws blocks Promote National Values.
- Confederalism Law reduce assimilation rate.

Pembaruan: 28 Sep @ 6:53am

- Secessionist cultural movements can not spring up from treaty ports.

Pembaruan: 28 Sep @ 5:52am

- Reduced Financial Service consumption of Publicly Traded PM for Company HQs.
- States will only join Cultural secessions if the state has at least 35% of the culture, rather than base game's 5%. If it is a homeland of a primary culture, the secessionist culture needs to be at least 50%.
- Vanguardists are more likely to appear with authoritarian distribution of power laws, while Communists are more likely to emerge with liberal distribution of Power laws.
- Made a new law icon for the Corporatism economic system law.
- Adjusted education laws:
-- No Schooling gives -25% radicals from political movements.
-- Religious Schools give -0.5 expected SoL from literacy per institution level, and has a greater effect on conversion.
-- Private Schools give +3% Tech spread per institution Level.
-- Public Schools give +1% Tech Research speed per institution Level.

Pembaruan: 27 Sep @ 11:14am

- Added four new historical Companies: Paramount Pictures (California), Gaumont (Ile de France), Nikkatsu (Kanto) and Nordisk Film (Zealand) who make the new prestige good Cinema for the Media good.
- New Law: Requires new save. Syndicalist Unions under Labour Associations, which combines some of the effect of Free Association with strengthening radical leftist political movements. Supported by Communists and Anarchists.
- Added some new event options to debt events.
- Adjusted AI choices regarding Private Debt (ai more likely to avoid debt-options when private debt is high).