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its unlikely to be 100% compatible with any major flavour mods since most flavour mods touch a ton of stuff (half the time just for the fun of it), so at the minimum it will just be slighty broken with the new ig not interacting, at worst it will crash your game
regarding ai mods like kuro that will be compatible, most of greys mods wont since they touch the buildings although this mod only touches government buildings and its own unique ones
Curious about this as well
also one thing that also seems to be an issue, i did some testing so im 90% sure its just an issue with your mod, the AI seems to always go into a slight beuro deficit, like intentionally lower its PM's to put it self in a slight beuro deficit. AND the main issue with this is it seems the keep trying to fix this deficit no matter how by building more buildings no matter how in debt it is so the ai will never stop building but then as soon as its builds enough to stop being in deficit it sets its pm's to go back into deficit. this does not happen in vanilla and i have no other mods that touch building priority.
1) Does anyone know how the new goods i this mod interact with Pop Demand Tweak? I particularly have a hard time playing without Pop Demand Tweak considering how broken base game good demand can wind up being.
2) I'm trying Urban Synergy Unleashed because it seems to do good upgrades to base game urban, construction and electricity. Unfortunately, I tested and was found conflicts that made this mod's tertiary sector goods and canals broken. Any chance for a compatch? No pressure, especially if compatches are difficult to make.
Thanks!
@Yung Bae thanks for the feedback! I might have to make it an unscaled bonus to avoid that.
@Imp0815 that is an issue with the PEC-MR Compatch that breaks existing saves. An old version of that compatch is available on An Economist Plays' discord channel here: https://discord.gg/qZz89kF8
I would like to ask for your permission. I have created a mod inspired by the Millet System implemented in your mod. Would it be all right for me to distribute my mod on the Workshop?
At first, I tried to create it on my own, but since I am still inexperienced, I ended up referencing many aspects of your work, and my mod has become quite similar to yours. That is why I wanted to ask for your approval before publishing.
@force200 and others asking for a MR compatch: here you go https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3508277202
@sovok should be done now.
In case you want to pass any law from this mode (but you can't because of Better Politics mod) you can do it via console command.
1)Add '-debug_mode' to Vic 3 launch options (Steam -> Vic3 + right click -> Properties -> Lauch Options)
2)In Vic 3 game open console with button ^
3)Write command 'change_law' with the law you want to change. Example: 'change_law law_pec_central_bank_metallic'
To find the right name for the specific law that you want to change you need to check the mod folder which is here: steamapps\workshop\content\529340\2980730952\common\laws
In those .txt files you will find all the names of the laws like law_pec_central_bank_metallic.
Once I had the law I quickly build the central bank and the private construction just continued with other building. Quick fix. GG
With Better Politics mod you cannot pass the laws of this mod. I will as if better politics modders icould make a comp patch as both mods are essential. Great work btw.
If it is, is it possible for it to fire more than once? I have restartitis (i.e., I keep abandoning games and restarting), so I don't know if it happens more than once, but a boom/bust cycle inevitably happens early on and sends tolerance into the dirt.